Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting

Port From (https://github.com/TrinityCore/TrinityCore/commit/1ddde5ca3cac8ac03239882778af3702b59d582d)
This commit is contained in:
hondacrx
2022-02-23 16:28:32 -05:00
parent 475600daa9
commit bbc0c07697
5 changed files with 60 additions and 107 deletions
+36 -83
View File
@@ -44,6 +44,7 @@ namespace Game.AI
ObjectGuid _meOrigGUID;
GameObject _go;
ObjectGuid _goOrigGUID;
Player _atPlayer;
AreaTriggerRecord _trigger;
AreaTrigger _areaTrigger;
SceneTemplate _sceneTemplate;
@@ -1181,7 +1182,7 @@ namespace Game.AI
{
SmartActionSummonCreatureFlags flags = (SmartActionSummonCreatureFlags)e.Action.summonCreature.flags;
bool preferUnit = flags.HasAnyFlag(SmartActionSummonCreatureFlags.PreferUnit);
WorldObject summoner = preferUnit ? unit : GetBaseObjectOrUnit(unit);
WorldObject summoner = preferUnit ? unit : GetBaseObjectOrPlayerTrigger() ?? unit;
if (summoner == null)
break;
@@ -2654,7 +2655,7 @@ namespace Game.AI
scriptTrigger = tempLastInvoker;
}
WorldObject baseObject = GetBaseObject();
WorldObject baseObject = GetBaseObjectOrPlayerTrigger();
List<WorldObject> targets = new();
switch (e.GetTargetType())
@@ -2672,13 +2673,13 @@ namespace Game.AI
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.MaxThreat, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MaxThreat, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.MaxThreat, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MaxThreat, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
@@ -2689,13 +2690,13 @@ namespace Game.AI
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.MinThreat, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MinThreat, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.MinThreat, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MinThreat, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
@@ -2706,13 +2707,13 @@ namespace Game.AI
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.Random, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.Random, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
@@ -2723,13 +2724,13 @@ namespace Game.AI
{
if (e.Target.hostilRandom.powerType != 0)
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.Random, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, new PowerUsersSelector(_me, (PowerType)(e.Target.hostilRandom.powerType - 1), (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0));
if (u != null)
targets.Add(u);
}
else
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.Random, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.Random, 1, (float)e.Target.hostilRandom.maxDist, e.Target.hostilRandom.playerOnly != 0);
if (u != null)
targets.Add(u);
}
@@ -2738,7 +2739,7 @@ namespace Game.AI
case SmartTargets.Farthest:
if (_me)
{
Unit u = _me.GetAI().SelectTarget(SelectAggroTarget.MaxDistance, 0, new FarthestTargetSelector(_me, (float)e.Target.farthest.maxDist, e.Target.farthest.playerOnly != 0, e.Target.farthest.isInLos != 0));
Unit u = _me.GetAI().SelectTarget(SelectTargetMethod.MaxDistance, 0, new FarthestTargetSelector(_me, (float)e.Target.farthest.maxDist, e.Target.farthest.playerOnly != 0, e.Target.farthest.isInLos != 0));
if (u != null)
targets.Add(u);
}
@@ -3118,7 +3119,7 @@ namespace Game.AI
List<WorldObject> GetWorldObjectsInDist(float dist)
{
List<WorldObject> targets = new();
WorldObject obj = GetBaseObject();
WorldObject obj = GetBaseObjectOrPlayerTrigger();
if (obj == null)
return targets;
@@ -4039,7 +4040,7 @@ namespace Game.AI
}
}
public void OnInitialize(WorldObject obj)
public void OnInitialize(WorldObject obj, AreaTriggerRecord at = null, SceneTemplate scene = null, Quest qst = null)
{
if (obj != null)
{
@@ -4048,12 +4049,23 @@ namespace Game.AI
case TypeId.Unit:
_scriptType = SmartScriptType.Creature;
_me = obj.ToCreature();
Log.outDebug(LogFilter.Scripts, "SmartScript.OnInitialize: source is Creature {0}", _me.GetEntry());
Log.outDebug(LogFilter.Scripts, $"SmartScript.OnInitialize: source is Creature {_me.GetEntry()}");
break;
case TypeId.GameObject:
_scriptType = SmartScriptType.GameObject;
_go = obj.ToGameObject();
Log.outDebug(LogFilter.Scripts, "SmartScript.OnInitialize: source is GameObject {0}", _go.GetEntry());
Log.outDebug(LogFilter.Scripts, $"SmartScript.OnInitialize: source is GameObject {_go.GetEntry()}");
break;
case TypeId.Player:
if (at != null)
{
_scriptType = SmartScriptType.AreaTrigger;
_trigger = at;
_atPlayer = obj.ToPlayer();
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript::OnInitialize: source is AreaTrigger {_trigger.Id}, triggered by player {_atPlayer.GetGUID()}");
}
else
Log.outError(LogFilter.Misc, "SmartScript::OnInitialize: !WARNING! Player TypeID is only allowed for AreaTriggers");
break;
case TypeId.AreaTrigger:
_areaTrigger = obj.ToAreaTrigger();
@@ -4065,76 +4077,13 @@ namespace Game.AI
return;
}
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized WorldObject is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in _events)
InitTimer(holder);//calculate timers for first time use
ProcessEventsFor(SmartEvents.AiInit);
InstallEvents();
ProcessEventsFor(SmartEvents.JustCreated);
_counterList.Clear();
}
public void OnInitialize(AreaTriggerRecord at)
{
if (at != null)
{
_scriptType = SmartScriptType.AreaTrigger;
_trigger = at;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: AreaTrigger {0}", _trigger.Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized AreaTrigger is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in _events)
InitTimer(holder);//calculate timers for first time use
ProcessEventsFor(SmartEvents.AiInit);
InstallEvents();
ProcessEventsFor(SmartEvents.JustCreated);
_counterList.Clear();
}
public void OnInitialize(SceneTemplate scene)
{
if (scene != null)
else if (scene != null)
{
_scriptType = SmartScriptType.Scene;
_sceneTemplate = scene;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Scene with id {0}", scene.SceneId);
Log.outDebug(LogFilter.ScriptsAi, $"SmartScript.OnInitialize: Scene with id {scene.SceneId}");
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Scene is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in _events)
InitTimer(holder);//calculate timers for first time use
ProcessEventsFor(SmartEvents.AiInit);
InstallEvents();
ProcessEventsFor(SmartEvents.JustCreated);
_counterList.Clear();
}
public void OnInitialize(Quest qst)
{
if (qst != null)
else if (qst != null)
{
_scriptType = SmartScriptType.Quest;
_quest = qst;
@@ -4142,7 +4091,7 @@ namespace Game.AI
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized quest is Null.");
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized WorldObject is Null.");
return;
}
@@ -4280,7 +4229,11 @@ namespace Game.AI
return summoner;
}
WorldObject GetBaseObjectOrPlayerTrigger()
{
return _trigger != null ? _atPlayer : GetBaseObject();
}
public bool IsUnit(WorldObject obj) { return obj != null && (obj.IsTypeId(TypeId.Unit) || obj.IsTypeId(TypeId.Player)); }
public bool IsPlayer(WorldObject obj) { return obj != null && obj.IsTypeId(TypeId.Player); }
public bool IsCreature(WorldObject obj) { return obj != null && obj.IsTypeId(TypeId.Unit); }