Core/Spells: SPELL_AURA_MOD_ATTACK_POWER_PCT should be negative if TargetType or Basepoints are negative
Port From (https://github.com/TrinityCore/TrinityCore/commit/fc43a95729109286d8ce0e0ecf3a2c3dcdbe2d5b)
This commit is contained in:
@@ -3528,6 +3528,7 @@ namespace Game.Spells
|
|||||||
case AuraType.ModRangedAttackPower:
|
case AuraType.ModRangedAttackPower:
|
||||||
case AuraType.ModDamagePercentDone:
|
case AuraType.ModDamagePercentDone:
|
||||||
case AuraType.ModSpeedSlowAll:
|
case AuraType.ModSpeedSlowAll:
|
||||||
|
case AuraType.ModAttackPowerPct:
|
||||||
if (!_isPositiveTarget(effect) || bp < 0)
|
if (!_isPositiveTarget(effect) || bp < 0)
|
||||||
return false;
|
return false;
|
||||||
break;
|
break;
|
||||||
|
|||||||
Reference in New Issue
Block a user