Core/Transports: Path generation rewrite v2 (needs testing)
Port From (https://github.com/TrinityCore/TrinityCore/commit/a2c1b699e6e4d30c752b65241bc23191920a86fd)
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@@ -863,9 +863,9 @@ namespace Game.Scripting
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RunScript<TransportScript>(p => p.OnUpdate(transport, diff), transport.GetScriptId());
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}
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public void OnRelocate(Transport transport, uint waypointId, uint mapId, float x, float y, float z)
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public void OnRelocate(Transport transport, uint mapId, float x, float y, float z)
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{
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RunScript<TransportScript>(p => p.OnRelocate(transport, waypointId, mapId, x, y, z), transport.GetScriptId());
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RunScript<TransportScript>(p => p.OnRelocate(transport, mapId, x, y, z), transport.GetScriptId());
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}
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// Achievement
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