Core/Movement: Refactor TimedFleeingMovementGenerator to use TimeSpan

Port From (https://github.com/TrinityCore/TrinityCore/commit/4300c3edd3b2fe4c0f5a01807271e663b6750ebb)
This commit is contained in:
hondacrx
2023-03-14 02:12:21 -04:00
parent 89a3cb971a
commit bc12537c67
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -1349,7 +1349,7 @@ namespace Game.Entities
caster = Global.ObjAccessor.GetUnit(this, fearAuras[0].GetCasterGUID());
if (caster == null)
caster = GetAttackerForHelper();
GetMotionMaster().MoveFleeing(caster, (uint)(fearAuras.Empty() ? WorldConfig.GetIntValue(WorldCfg.CreatureFamilyFleeDelay) : 0)); // caster == NULL processed in MoveFleeing
GetMotionMaster().MoveFleeing(caster, TimeSpan.FromMilliseconds(fearAuras.Empty() ? WorldConfig.GetIntValue(WorldCfg.CreatureFamilyFleeDelay) : 0)); // caster == NULL processed in MoveFleeing
}
else
{