Core/Movement: Refactor TimedFleeingMovementGenerator to use TimeSpan
Port From (https://github.com/TrinityCore/TrinityCore/commit/4300c3edd3b2fe4c0f5a01807271e663b6750ebb)
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@@ -197,7 +197,7 @@ namespace Game.Movement
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public class TimedFleeingMovementGenerator : FleeingMovementGenerator<Creature>
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{
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public TimedFleeingMovementGenerator(ObjectGuid fright, uint time) : base(fright)
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public TimedFleeingMovementGenerator(ObjectGuid fright, TimeSpan time) : base(fright)
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{
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_totalFleeTime = new TimeTracker(time);
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}
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