Core/Spells: Allow implicit targeting of serverside WorldObjects

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d5ca30b232586ad378671bf0ac8407495dea188)
This commit is contained in:
hondacrx
2023-03-14 04:23:38 -04:00
parent 6905c69cfb
commit bc453f7198
5 changed files with 14 additions and 14 deletions
+1 -1
View File
@@ -993,7 +993,7 @@ namespace Game.Spells
if (HasAttribute(SpellAttr1.ExcludeCaster) && caster == target)
return SpellCastResult.BadTargets;
// check visibility - ignore stealth for implicit (area) targets
// check visibility - ignore invisibility/stealth for implicit (area) targets
if (!HasAttribute(SpellAttr6.IgnorePhaseShift) && !caster.CanSeeOrDetect(target, Implicit))
return SpellCastResult.BadTargets;