Core/Spells: Allow implicit targeting of serverside WorldObjects
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d5ca30b232586ad378671bf0ac8407495dea188)
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@@ -993,7 +993,7 @@ namespace Game.Spells
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if (HasAttribute(SpellAttr1.ExcludeCaster) && caster == target)
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return SpellCastResult.BadTargets;
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// check visibility - ignore stealth for implicit (area) targets
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// check visibility - ignore invisibility/stealth for implicit (area) targets
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if (!HasAttribute(SpellAttr6.IgnorePhaseShift) && !caster.CanSeeOrDetect(target, Implicit))
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return SpellCastResult.BadTargets;
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