Core/Spells: Implemented SPELL_ATTR9_FORCE_CORPSE_TARGET
Port From (https://github.com/TrinityCore/TrinityCore/commit/af39104798d78f0cf8f51dc36e7302f1f4e69b7b)
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@@ -1993,7 +1993,7 @@ namespace Framework.Constants
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IgnoreCasterHealingModifiers = 0x1000000, // Ignore Caster Healing Modifiers
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IgnoreCasterHealingModifiers = 0x1000000, // Ignore Caster Healing Modifiers
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DontConsumeChargeIfItemDeleted = 0x2000000, // NYI - some sort of bugfix attribute to prevent double item deletion? // (Programmer Only) Don't consume charge if item deleted
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DontConsumeChargeIfItemDeleted = 0x2000000, // NYI - some sort of bugfix attribute to prevent double item deletion? // (Programmer Only) Don't consume charge if item deleted
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ItemPassiveOnClient = 0x4000000, // Item Passive On Client
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ItemPassiveOnClient = 0x4000000, // Item Passive On Client
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Unk27 = 0x8000000, // 27
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ForceCorpseTarget = 0x8000000, // Causes the spell to continue executing effects on the target even if one of them kills it
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Unk28 = 0x10000000, // 28
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Unk28 = 0x10000000, // 28
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Unk29 = 0x20000000, // 29
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Unk29 = 0x20000000, // 29
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Unk30 = 0x40000000, // 30
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Unk30 = 0x40000000, // 30
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@@ -8857,7 +8857,7 @@ namespace Game.Spells
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spell.m_damage = Damage;
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spell.m_damage = Damage;
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spell.m_healing = Healing;
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spell.m_healing = Healing;
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if (unit.IsAlive() != IsAlive)
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if (unit.IsAlive() != IsAlive && !spell.m_spellInfo.HasAttribute(SpellAttr9.ForceCorpseTarget))
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return;
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return;
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if (!spell.m_spellInfo.HasAttribute(SpellAttr8.IgnoreSanctuary) && spell.GetState() == SpellState.Delayed && !spell.IsPositive() && (GameTime.GetGameTimeMS() - TimeDelay) <= unit.LastSanctuaryTime)
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if (!spell.m_spellInfo.HasAttribute(SpellAttr8.IgnoreSanctuary) && spell.GetState() == SpellState.Delayed && !spell.IsPositive() && (GameTime.GetGameTimeMS() - TimeDelay) <= unit.LastSanctuaryTime)
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