Core/AI: Add some checks to catch if the AI changes mid-update for players.
Port From (https://github.com/TrinityCore/TrinityCore/commit/1015f307041b25b47a9bb4bc76ac4ed78c49d735)
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@@ -55,7 +55,6 @@ namespace Game.Entities
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bool m_AlreadySearchedAssistance;
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bool m_cannotReachTarget;
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uint m_cannotReachTimer;
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bool m_AI_locked;
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SpellSchoolMask m_meleeDamageSchoolMask;
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public uint m_originalEntry;
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