Core/Creatures: Allow overriding default gossip menu id

Port From (https://github.com/TrinityCore/TrinityCore/commit/09568736134372ec1a79b936a248eec30f071c8d)
This commit is contained in:
hondacrx
2023-03-14 02:22:08 -04:00
parent ccea9d09df
commit bc8dc03724
5 changed files with 17 additions and 3 deletions
+1 -1
View File
@@ -153,7 +153,7 @@ namespace Game
_player.PlayerTalkClass.ClearMenus();
if (!unit.GetAI().OnGossipHello(_player))
{
GetPlayer().PrepareGossipMenu(unit, unit.GetCreatureTemplate().GossipMenuId, true);
GetPlayer().PrepareGossipMenu(unit, unit.GetGossipMenuId(), true);
GetPlayer().SendPreparedGossip(unit);
}
}
+1 -1
View File
@@ -68,7 +68,7 @@ namespace Game
if (creature.GetAI().OnGossipHello(_player))
return;
GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true);
GetPlayer().PrepareGossipMenu(creature, creature.GetGossipMenuId(), true);
GetPlayer().SendPreparedGossip(creature);
}