diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index d7d47c44e..7004e1f7c 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -575,8 +575,6 @@ namespace Game.AI _despawnState = 0; _escortState = SmartEscortState.None; - me.SetVisible(true); - _followGuid.Clear();//do not reset follower on Reset(), we need it after combat evade _followDist = 0; _followAngle = 0;