From bd040a1f17056d616499128c5ab25975f4c82feb Mon Sep 17 00:00:00 2001 From: hondacrx Date: Sun, 27 Feb 2022 23:47:00 -0500 Subject: [PATCH] Creature/AI: Remove SetVisible from SmartAI::InitializeAI Port From (https://github.com/TrinityCore/TrinityCore/commit/77d76ecc1d13069fcff3fd1b609c924bca5ee965) --- Source/Game/AI/SmartScripts/SmartAI.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index d7d47c44e..7004e1f7c 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -575,8 +575,6 @@ namespace Game.AI _despawnState = 0; _escortState = SmartEscortState.None; - me.SetVisible(true); - _followGuid.Clear();//do not reset follower on Reset(), we need it after combat evade _followDist = 0; _followAngle = 0;