Implement ItemLevelSelector.db2
Implemented glowing new items in inventory
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@@ -339,8 +339,8 @@ namespace Framework.Constants
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ScalingStatDistribution = 11,
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DisenchantLootId = 12,
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ScalingStatDistribution2 = 13,
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ItemLevelOverride = 14,
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RandomEnchantment = 15, // Responsible for showing "<Random additional stats>" or "+%d Rank Random Minor Trait" in the tooltip before item is obtained
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ItemLevelCanIncrease = 14, // Displays a + next to item level indicating it can warforge
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RandomEnchantment = 15, // Responsible for showing "<Random additional stats>" or "+%d Rank Random Minor Trait" in the tooltip before item is obtained
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Bounding = 16,
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RelicType = 17
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}
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@@ -751,7 +751,7 @@ namespace Framework.Constants
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Unk13 = 0x00040000, // ?
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Child = 0x00080000,
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Unk15 = 0x00100000, // ?
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Unk16 = 0x00200000, // ?
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NewItem = 0x00200000, // Item glows in inventory
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Unk17 = 0x00400000, // ?
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Unk18 = 0x00800000, // ?
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Unk19 = 0x01000000, // ?
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@@ -476,6 +476,9 @@ namespace Framework.Database
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"RequiredCurrency2, RequiredCurrency3, RequiredCurrency4, RequiredCurrency5, RequiredArenaSlot, RequiredFactionId, RequiredFactionStanding, " +
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"RequirementFlags, RequiredAchievement FROM item_extended_cost ORDER BY ID DESC");
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// ItemLevelSelector.db2
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PrepareStatement(HotfixStatements.SEL_ITEM_LEVEL_SELECTOR, "SELECT ID, ItemLevel FROM item_level_selector ORDER BY ID DESC");
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// ItemLimitCategory.db2
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PrepareStatement(HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, "SELECT ID, Name, Quantity, Flags FROM item_limit_category ORDER BY ID DESC");
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PrepareStatement(HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE, "SELECT ID, Name_lang FROM item_limit_category_locale WHERE locale = ?");
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@@ -1255,6 +1258,8 @@ namespace Framework.Database
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SEL_ITEM_EXTENDED_COST,
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SEL_ITEM_LEVEL_SELECTOR,
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SEL_ITEM_LIMIT_CATEGORY,
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SEL_ITEM_LIMIT_CATEGORY_LOCALE,
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