Implement ItemLevelSelector.db2

Implemented glowing new items in inventory
This commit is contained in:
hondacrx
2017-09-20 00:26:09 -04:00
parent 2673fe277e
commit bd1252b3c2
9 changed files with 85 additions and 30 deletions
+14 -26
View File
@@ -1969,24 +1969,23 @@ namespace Game.Entities
return 1;
uint itemLevel = stats.GetBaseItemLevel();
if (_bonusData.HasItemLevelBonus || _bonusData.ItemLevelOverride == 0)
ScalingStatDistributionRecord ssd = CliDB.ScalingStatDistributionStorage.LookupByKey(GetScalingStatDistribution());
if (ssd != null)
{
ScalingStatDistributionRecord ssd = CliDB.ScalingStatDistributionStorage.LookupByKey(GetScalingStatDistribution());
if (ssd != null)
{
uint level = owner.getLevel();
uint fixedLevel = GetModifier(ItemModifier.ScalingStatDistributionFixedLevel);
if (fixedLevel != 0)
level = fixedLevel;
uint heirloomIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.ItemLevelCurveID, level);
if (heirloomIlvl != 0)
itemLevel = heirloomIlvl;
}
uint level = owner.getLevel();
itemLevel += (uint)_bonusData.ItemLevelBonus;
uint fixedLevel = GetModifier(ItemModifier.ScalingStatDistributionFixedLevel);
if (fixedLevel != 0)
level = fixedLevel;
else
level = Math.Min(Math.Max(level, ssd.MinLevel), ssd.MaxLevel);
uint heirloomIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.ItemLevelCurveID, level);
if (heirloomIlvl != 0)
itemLevel = heirloomIlvl;
}
else
itemLevel = _bonusData.ItemLevelOverride;
itemLevel += (uint)_bonusData.ItemLevelBonus;
ItemUpgradeRecord upgrade = CliDB.ItemUpgradeStorage.LookupByKey(GetModifier(ItemModifier.UpgradeId));
if (upgrade != null)
@@ -2716,13 +2715,11 @@ namespace Game.Entities
AppearanceModID = 0;
RepairCostMultiplier = 1.0f;
ScalingStatDistribution = proto.GetScalingStatDistribution();
ItemLevelOverride = 0;
RelicType = -1;
HasItemLevelBonus = false;
_state.AppearanceModPriority = int.MaxValue;
_state.ScalingStatDistributionPriority = int.MaxValue;
_state.ItemLevelOverridePriority = int.MaxValue;
_state.HasQualityBonus = false;
}
@@ -2807,13 +2804,6 @@ namespace Game.Entities
_state.ScalingStatDistributionPriority = values[1];
}
break;
case ItemBonusType.ItemLevelOverride:
if (values[1] < _state.ItemLevelOverridePriority)
{
ItemLevelOverride = (uint)values[0];
_state.ItemLevelOverridePriority = values[1];
}
break;
case ItemBonusType.Bounding:
Bonding = (ItemBondingType)values[0];
break;
@@ -2835,7 +2825,6 @@ namespace Game.Entities
public uint AppearanceModID;
public float RepairCostMultiplier;
public uint ScalingStatDistribution;
public uint ItemLevelOverride;
public uint[] GemItemLevelBonus = new uint[ItemConst.MaxGemSockets];
public int[] GemRelicType = new int[ItemConst.MaxGemSockets];
public ushort[] GemRelicRankBonus = new ushort[ItemConst.MaxGemSockets];
@@ -2847,7 +2836,6 @@ namespace Game.Entities
{
public int AppearanceModPriority;
public int ScalingStatDistributionPriority;
public int ItemLevelOverridePriority;
public bool HasQualityBonus;
}
}
+1
View File
@@ -1271,6 +1271,7 @@ namespace Game.Entities
UpdateCriteria(CriteriaTypes.ReceiveEpicItem, itemId, count);
UpdateCriteria(CriteriaTypes.OwnItem, itemId, 1);
item.SetFlag(ItemFields.Flags, ItemFieldFlags.NewItem);
item.SetItemRandomProperties(randomPropertyId);
uint upgradeID = Global.DB2Mgr.GetRulesetItemUpgrade(itemId);