Core/Creature: Implemented sparring with max health percent thresholds
Port From (https://github.com/TrinityCore/TrinityCore/commit/0750b7f8455df39a64462636ca296c6f2aa2b048)
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@@ -490,8 +490,6 @@ namespace Game.AI
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me.ScheduleAIChange();
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}
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public virtual bool ShouldSparWith(Unit target) { return false; }
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public virtual void DoAction(int action) { }
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public virtual uint GetData(uint id = 0) { return 0; }
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public virtual void SetData(uint id, uint value) { }
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