Core/PacketIO: Define enum for TreasurePickerBonus Context field
Port From (https://github.com/TrinityCore/TrinityCore/commit/8d1d1aa4347fb0fab2e4f9b3d85bf0e0ce383f53)
This commit is contained in:
@@ -582,7 +582,7 @@ namespace Game.Networking.Packets
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{
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{
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public uint QuestID;
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public uint QuestID;
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public uint TreasurePickerID;
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public uint TreasurePickerID;
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public TreasurePickerPick Pick;
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public TreasurePickerPick Treasure;
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public TreasurePickerResponse() : base(ServerOpcodes.TreasurePickerResponse, ConnectionType.Instance) { }
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public TreasurePickerResponse() : base(ServerOpcodes.TreasurePickerResponse, ConnectionType.Instance) { }
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@@ -590,7 +590,7 @@ namespace Game.Networking.Packets
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{
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{
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_worldPacket.WriteUInt32(QuestID);
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_worldPacket.WriteUInt32(QuestID);
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_worldPacket.WriteUInt32(TreasurePickerID);
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_worldPacket.WriteUInt32(TreasurePickerID);
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Pick.Write(_worldPacket);
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Treasure.Write(_worldPacket);
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}
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}
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}
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}
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@@ -834,52 +834,58 @@ namespace Game.Networking.Packets
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}
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}
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}
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}
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enum TreasurePickerBonusContext
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{
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None = 0,
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WarMode = 1
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}
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class TreasurePickerBonus
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class TreasurePickerBonus
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{
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{
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public List<TreasurePickItem> Items = new();
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public List<TreasurePickItem> ItemPicks = new();
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public List<TreasurePickCurrency> Currencies = new();
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public List<TreasurePickCurrency> CurrencyPicks = new();
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public ulong Money;
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public ulong Gold;
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public bool Context;
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public TreasurePickerBonusContext Context;
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public void Write(WorldPacket data)
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public void Write(WorldPacket data)
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{
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{
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data.WriteInt32(Items.Count);
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data.WriteInt32(ItemPicks.Count);
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data.WriteInt32(Currencies.Count);
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data.WriteInt32(CurrencyPicks.Count);
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data.WriteUInt64(Money);
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data.WriteUInt64(Gold);
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data.WriteBit(Context);
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data.WriteBits(Context, 1);
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data.FlushBits();
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data.FlushBits();
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foreach (TreasurePickItem treasurePickerItem in Items)
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foreach (TreasurePickItem treasurePickerItem in ItemPicks)
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treasurePickerItem.Write(data);
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treasurePickerItem.Write(data);
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foreach (TreasurePickCurrency treasurePickCurrency in Currencies)
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foreach (TreasurePickCurrency treasurePickCurrency in CurrencyPicks)
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treasurePickCurrency.Write(data);
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treasurePickCurrency.Write(data);
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}
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}
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}
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}
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class TreasurePickerPick
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class TreasurePickerPick
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{
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{
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public List<TreasurePickItem> Items = new();
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public List<TreasurePickItem> ItemPicks = new();
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public List<TreasurePickCurrency> Currencies = new();
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public List<TreasurePickCurrency> CurrencyPicks = new();
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public List<TreasurePickerBonus> Bonuses = new();
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public List<TreasurePickerBonus> Bonuses = new();
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public ulong Money;
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public ulong Gold;
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public int Flags;
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public int Flags;
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public bool IsChoice;
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public bool IsChoice;
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public void Write(WorldPacket data)
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public void Write(WorldPacket data)
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{
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{
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data.WriteInt32(Items.Count);
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data.WriteInt32(ItemPicks.Count);
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data.WriteInt32(Currencies.Count);
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data.WriteInt32(CurrencyPicks.Count);
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data.WriteUInt64(Money);
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data.WriteUInt64(Gold);
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data.WriteInt32(Bonuses.Count);
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data.WriteInt32(Bonuses.Count);
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data.WriteInt32(Flags);
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data.WriteInt32(Flags);
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data.WriteBit(IsChoice);
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data.WriteBit(IsChoice);
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data.FlushBits();
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data.FlushBits();
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foreach (TreasurePickItem treasurePickItem in Items)
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foreach (TreasurePickItem treasurePickItem in ItemPicks)
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treasurePickItem.Write(data);
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treasurePickItem.Write(data);
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foreach (TreasurePickCurrency treasurePickCurrency in Currencies)
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foreach (TreasurePickCurrency treasurePickCurrency in CurrencyPicks)
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treasurePickCurrency.Write(data);
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treasurePickCurrency.Write(data);
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foreach (TreasurePickerBonus treasurePickerBonus in Bonuses)
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foreach (TreasurePickerBonus treasurePickerBonus in Bonuses)
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