Core/Scripts: Fixes ValidateSpellScripts, and type mismatch of parameters
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@@ -74,8 +74,8 @@ namespace Scripts.Spells.Items
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public const uint StrengthOfTheTaunkaHero = 71561; // +700 Strength
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//Defibrillate
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public const int GoblinJumperCablesFail = 8338;
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public const int GoblinJumperCablesXlFail = 23055;
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public const uint GoblinJumperCablesFail = 8338;
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public const uint GoblinJumperCablesXlFail = 23055;
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//Desperatedefense
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public const uint DesperateRage = 33898;
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@@ -898,9 +898,9 @@ namespace Scripts.Spells.Items
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// 8342 - Defibrillate (Goblin Jumper Cables) have 33% chance on success
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// 22999 - Defibrillate (Goblin Jumper Cables XL) have 50% chance on success
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// 54732 - Defibrillate (Gnomish Army Knife) have 67% chance on success
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[Script("spell_item_goblin_jumper_cables", 33, SpellIds.GoblinJumperCablesFail)]
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[Script("spell_item_goblin_jumper_cables_xl", 50, SpellIds.GoblinJumperCablesXlFail)]
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[Script("spell_item_gnomish_army_knife", 67, 0)]
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[Script("spell_item_goblin_jumper_cables", 33u, SpellIds.GoblinJumperCablesFail)]
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[Script("spell_item_goblin_jumper_cables_xl", 50u, SpellIds.GoblinJumperCablesXlFail)]
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[Script("spell_item_gnomish_army_knife", 67u, 0u)]
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class spell_item_defibrillate : SpellScript
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{
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public spell_item_defibrillate(uint chance, uint failSpell)
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