Core/Scripts: Fixes ValidateSpellScripts, and type mismatch of parameters
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@@ -289,7 +289,8 @@ namespace Scripts.Spells.Quest
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[Script("spell_q11515_fel_siphon_dummy", SpellEffectName.Dummy, 0u, CreatureIds.FelbloodInitiate, CreatureIds.EmaciatedFelblood, true)]
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class spell_generic_quest_update_entry : SpellScript
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{
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public spell_generic_quest_update_entry(SpellEffectName spellEffect, uint effIndex, uint originalEntry, uint newEntry, bool shouldAttack, uint despawnTime = 0)
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public spell_generic_quest_update_entry(SpellEffectName spellEffect, uint effIndex, uint originalEntry, uint newEntry, bool shouldAttack) : this(spellEffect, effIndex, originalEntry, newEntry, shouldAttack, 0) { }
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public spell_generic_quest_update_entry(SpellEffectName spellEffect, uint effIndex, uint originalEntry, uint newEntry, bool shouldAttack, uint despawnTime)
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{
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_spellEffect = spellEffect;
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_effIndex = (byte)effIndex;
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