Core/Misc: Change all unix time columns in character database to bigint (signed)

Port From (https://github.com/TrinityCore/TrinityCore/commit/d29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7)
This commit is contained in:
hondacrx
2021-04-06 23:32:52 -04:00
parent b274d1f6ab
commit be2292e815
25 changed files with 243 additions and 141 deletions
+2 -2
View File
@@ -66,7 +66,7 @@ namespace Game.Garrisons
{
uint plotInstanceId = buildings.Read<uint>(0);
uint buildingId = buildings.Read<uint>(1);
ulong timeBuilt = buildings.Read<ulong>(2);
long timeBuilt = buildings.Read<long>(2);
bool active = buildings.Read<bool>(3);
@@ -80,7 +80,7 @@ namespace Game.Garrisons
plot.BuildingInfo.PacketInfo.HasValue = true;
plot.BuildingInfo.PacketInfo.Value.GarrPlotInstanceID = plotInstanceId;
plot.BuildingInfo.PacketInfo.Value.GarrBuildingID = buildingId;
plot.BuildingInfo.PacketInfo.Value.TimeBuilt = (long)timeBuilt;
plot.BuildingInfo.PacketInfo.Value.TimeBuilt = timeBuilt;
plot.BuildingInfo.PacketInfo.Value.Active = active;
} while (buildings.NextRow());