Core/Misc: Change all unix time columns in character database to bigint (signed)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7)
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Game.Garrisons
|
||||
{
|
||||
uint plotInstanceId = buildings.Read<uint>(0);
|
||||
uint buildingId = buildings.Read<uint>(1);
|
||||
ulong timeBuilt = buildings.Read<ulong>(2);
|
||||
long timeBuilt = buildings.Read<long>(2);
|
||||
bool active = buildings.Read<bool>(3);
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace Game.Garrisons
|
||||
plot.BuildingInfo.PacketInfo.HasValue = true;
|
||||
plot.BuildingInfo.PacketInfo.Value.GarrPlotInstanceID = plotInstanceId;
|
||||
plot.BuildingInfo.PacketInfo.Value.GarrBuildingID = buildingId;
|
||||
plot.BuildingInfo.PacketInfo.Value.TimeBuilt = (long)timeBuilt;
|
||||
plot.BuildingInfo.PacketInfo.Value.TimeBuilt = timeBuilt;
|
||||
plot.BuildingInfo.PacketInfo.Value.Active = active;
|
||||
|
||||
} while (buildings.NextRow());
|
||||
|
||||
Reference in New Issue
Block a user