From be29343983588c3e1c31b6a138e08dc006b5c7d1 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 8 Jan 2018 22:49:40 -0500 Subject: [PATCH] Core/Maps: Treat scenario maps as instanceable --- Source/Game/DataStorage/Structs/M_Records.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Game/DataStorage/Structs/M_Records.cs b/Source/Game/DataStorage/Structs/M_Records.cs index 94a5dd7a9..f6e112bf0 100644 --- a/Source/Game/DataStorage/Structs/M_Records.cs +++ b/Source/Game/DataStorage/Structs/M_Records.cs @@ -55,12 +55,12 @@ namespace Game.DataStorage //Helpers public Expansion Expansion() { return (Expansion)ExpansionID; } - public bool IsDungeon() { return (InstanceType == MapTypes.Instance || InstanceType == MapTypes.Raid) && !IsGarrison(); } + public bool IsDungeon() { return (InstanceType == MapTypes.Instance || InstanceType == MapTypes.Raid || InstanceType == MapTypes.Scenario) && !IsGarrison(); } public bool IsNonRaidDungeon() { return InstanceType == MapTypes.Instance; } public bool Instanceable() { return InstanceType == MapTypes.Instance || InstanceType == MapTypes.Raid - || InstanceType == MapTypes.Battleground || InstanceType == MapTypes.Arena; + || InstanceType == MapTypes.Battleground || InstanceType == MapTypes.Arena || InstanceType == MapTypes.Scenario; } public bool IsRaid() { return InstanceType == MapTypes.Raid; } public bool IsBattleground() { return InstanceType == MapTypes.Battleground; }