Core/Movement: Store adv flying speeds instead of hardcoding them in SMSG_UPDATE_OBJECT and enable packets modifying them
Port From (https://github.com/TrinityCore/TrinityCore/commit/43c7965d6b97a919ddd7e97a1f6e3f5750553f09)
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@@ -23,6 +23,7 @@ namespace Game.Entities
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//Movement
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protected float[] m_speed_rate = new float[(int)UnitMoveType.Max];
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float[] m_advFlyingSpeed = new float[(int)AdvFlyingRateTypeSingle.Max];
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List<AbstractFollower> m_followingMe = new();
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public MoveSpline MoveSpline { get; set; }
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MotionMaster i_motionMaster;
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