Core/Movement: Store adv flying speeds instead of hardcoding them in SMSG_UPDATE_OBJECT and enable packets modifying them

Port From (https://github.com/TrinityCore/TrinityCore/commit/43c7965d6b97a919ddd7e97a1f6e3f5750553f09)
This commit is contained in:
Hondacrx
2024-11-10 18:24:49 -05:00
parent bb76867477
commit be74f514a1
7 changed files with 226 additions and 23 deletions
+2
View File
@@ -68,6 +68,8 @@ namespace Game.Entities
for (byte i = 0; i < (int)UnitMoveType.Max; ++i)
m_speed_rate[i] = 1.0f;
SetFlightCapabilityID(0, false);
m_serverSideVisibility.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Alive);
m_unitData = new UnitData();