Core/Movement: Store adv flying speeds instead of hardcoding them in SMSG_UPDATE_OBJECT and enable packets modifying them
Port From (https://github.com/TrinityCore/TrinityCore/commit/43c7965d6b97a919ddd7e97a1f6e3f5750553f09)
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@@ -68,6 +68,8 @@ namespace Game.Entities
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for (byte i = 0; i < (int)UnitMoveType.Max; ++i)
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m_speed_rate[i] = 1.0f;
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SetFlightCapabilityID(0, false);
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m_serverSideVisibility.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Alive);
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m_unitData = new UnitData();
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