Core/Movement: Store adv flying speeds instead of hardcoding them in SMSG_UPDATE_OBJECT and enable packets modifying them
Port From (https://github.com/TrinityCore/TrinityCore/commit/43c7965d6b97a919ddd7e97a1f6e3f5750553f09)
This commit is contained in:
@@ -532,6 +532,40 @@ namespace Game.Networking.Packets
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public float Speed = 1.0f;
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}
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class SetAdvFlyingSpeed : ServerPacket
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{
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public ObjectGuid MoverGUID;
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public uint SequenceIndex;
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public float Speed = 1.0f;
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public SetAdvFlyingSpeed(ServerOpcodes opcode) : base(opcode) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(MoverGUID);
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_worldPacket.WriteUInt32(SequenceIndex);
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_worldPacket.WriteFloat(Speed);
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}
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}
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class SetAdvFlyingSpeedRange : ServerPacket
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{
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public ObjectGuid MoverGUID;
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public uint SequenceIndex;
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public float SpeedMin = 1.0f;
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public float SpeedMax = 1.0f;
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public SetAdvFlyingSpeedRange(ServerOpcodes opcode) : base(opcode) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(MoverGUID);
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_worldPacket.WriteUInt32(SequenceIndex);
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_worldPacket.WriteFloat(SpeedMin);
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_worldPacket.WriteFloat(SpeedMax);
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}
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}
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public class MoveSplineSetFlag : ServerPacket
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{
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public MoveSplineSetFlag(ServerOpcodes opcode) : base(opcode, ConnectionType.Instance) { }
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@@ -840,8 +874,8 @@ namespace Game.Networking.Packets
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}
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public ObjectGuid MoverGUID;
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int AckIndex;
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int MoveTime;
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public int AckIndex;
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public int MoveTime;
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}
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public class MovementAckMessage : ClientPacket
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@@ -870,6 +904,22 @@ namespace Game.Networking.Packets
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public float Speed;
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}
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class MovementSpeedRangeAck : ClientPacket
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{
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public MovementAck Ack;
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public float SpeedMin = 1.0f;
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public float SpeedMax = 1.0f;
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public MovementSpeedRangeAck(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Ack.Read(_worldPacket);
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SpeedMin = _worldPacket.ReadFloat();
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SpeedMax = _worldPacket.ReadFloat();
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}
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}
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public class SetActiveMover : ClientPacket
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{
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public ObjectGuid ActiveMover;
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@@ -1263,7 +1313,7 @@ namespace Game.Networking.Packets
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Ticks = _worldPacket.ReadUInt32();
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}
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}
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//Structs
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public struct MovementAck
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{
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@@ -1355,14 +1405,14 @@ namespace Game.Networking.Packets
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public void Write(WorldPacket data)
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{
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data.WriteInt32(TierTransitionID);
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data .WriteUInt32(StartTime);
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data.WriteUInt32(StartTime);
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data.WriteUInt32(EndTime);
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data.WriteUInt8(AnimTier);
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}
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}
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public class MonsterSplineUnknown901
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{
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{
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public Array<Inner> Data = new(16);
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public void Write(WorldPacket data)
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