Core/Entities: Extended SpawnMask to 64 bit
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@@ -725,14 +725,10 @@ namespace Game.Chat
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return false;
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}
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if (target.IsTypeId(TypeId.Unit))
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{
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int dbPhase = target.ToCreature().GetDBPhase();
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if (dbPhase > 0)
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handler.SendSysMessage("Target creature's PhaseId in DB: {0}", dbPhase);
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else if (dbPhase < 0)
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handler.SendSysMessage("Target creature's PhaseGroup in DB: {0}", Math.Abs(dbPhase));
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}
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if (target.GetDBPhase() > 0)
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handler.SendSysMessage($"Target creature's PhaseId in DB: {target.GetDBPhase()}");
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else if (target.GetDBPhase() < 0)
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handler.SendSysMessage($"Target creature's PhaseGroup in DB: {Math.Abs(target.GetDBPhase())}");
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string phases = "";
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foreach (uint phase in target.GetPhases())
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@@ -487,7 +487,7 @@ namespace Game.Chat
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}
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// fill the gameobject data and save to the db
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obj.SaveToDB(map.GetId(), (byte)(1 << (int)map.GetSpawnMode()), player.GetPhaseMask());
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obj.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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ulong spawnId = obj.GetSpawnId();
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// this will generate a new guid if the object is in an instance
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@@ -86,7 +86,7 @@ namespace Game.Chat
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CreatureData data = Global.ObjectMgr.GetCreatureData(target.GetSpawnId());
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if (data != null)
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{
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handler.SendSysMessage(CypherStrings.NpcinfoPhases, data.phaseid, data.phaseGroup);
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handler.SendSysMessage(CypherStrings.NpcinfoPhases, data.phaseId, data.phaseGroup);
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if (data.phaseGroup != 0)
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{
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var _phases = target.GetPhases();
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@@ -1106,15 +1106,14 @@ namespace Game.Chat
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ulong guid = map.GenerateLowGuid(HighGuid.Creature);
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CreatureData data = Global.ObjectMgr.NewOrExistCreatureData(guid);
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data.id = id;
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data.phaseMask = chr.GetPhaseMask();
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data.posX = chr.GetTransOffsetX();
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data.posY = chr.GetTransOffsetY();
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data.posZ = chr.GetTransOffsetZ();
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data.orientation = chr.GetTransOffsetO();
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// @todo: add phases
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Creature _creature = trans.CreateNPCPassenger(guid, data);
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_creature.SaveToDB((uint)trans.GetGoInfo().MoTransport.SpawnMap, (byte)(1 << (int)map.GetSpawnMode()), chr.GetPhaseMask());
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_creature.SaveToDB((uint)trans.GetGoInfo().MoTransport.SpawnMap, 1ul << (int)map.GetSpawnMode());
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Global.ObjectMgr.AddCreatureToGrid(guid, data);
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return true;
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@@ -1124,7 +1123,8 @@ namespace Game.Chat
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if (!creature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), id, x, y, z, o))
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return false;
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creature.SaveToDB(map.GetId(), (byte)(1 << (int)map.GetSpawnMode()), chr.GetPhaseMask());
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creature.CopyPhaseFrom(chr);
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creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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ulong db_guid = creature.GetSpawnId();
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@@ -549,7 +549,7 @@ namespace Game.Chat.Commands
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if (!wpCreature.Create(map.GenerateLowGuid(HighGuid.Creature), map, chr.GetPhaseMask(), 1, chr.GetPositionX(), chr.GetPositionY(), chr.GetPositionZ(), chr.GetOrientation()))
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{
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wpCreature.CopyPhaseFrom(chr);
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wpCreature.SaveToDB(map.GetId(), (1u << (int)map.GetSpawnMode()), chr.GetPhaseMask());
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wpCreature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
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/// @todo Should we first use "Create" then use "LoadFromDB"?
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if (!wpCreature.LoadCreatureFromDB(wpCreature.GetSpawnId(), map))
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@@ -762,7 +762,7 @@ namespace Game.Chat.Commands
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}
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wpCreature.CopyPhaseFrom(chr);
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wpCreature.SaveToDB(map.GetId(), (1u << (int)map.GetSpawnMode()), chr.GetPhaseMask());
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wpCreature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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// Set "wpguid" column to the visual waypoint
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stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_WAYPOINT_DATA_WPGUID);
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@@ -822,8 +822,8 @@ namespace Game.Chat.Commands
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}
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creature.CopyPhaseFrom(chr);
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creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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creature.SaveToDB(map.GetId(), (uint)(1 << (int)map.GetSpawnMode()), chr.GetPhaseMask());
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if (!creature.LoadCreatureFromDB(creature.GetSpawnId(), map))
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{
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handler.SendSysMessage(CypherStrings.WaypointVpNotcreated, id);
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@@ -870,8 +870,8 @@ namespace Game.Chat.Commands
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}
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creature.CopyPhaseFrom(chr);
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creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
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creature.SaveToDB(map.GetId(), (uint)(1 << (int)map.GetSpawnMode()), chr.GetPhaseMask());
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if (!creature.LoadCreatureFromDB(creature.GetSpawnId(), map))
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{
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handler.SendSysMessage(CypherStrings.WaypointNotcreated, id);
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