Core/Entities: Extended SpawnMask to 64 bit
This commit is contained in:
@@ -1055,7 +1055,6 @@ namespace Game.Entities
|
||||
{
|
||||
public uint id; // entry in gamobject_template
|
||||
public ushort mapid;
|
||||
public ushort phaseMask;
|
||||
public float posX;
|
||||
public float posY;
|
||||
public float posZ;
|
||||
@@ -1064,9 +1063,9 @@ namespace Game.Entities
|
||||
public int spawntimesecs;
|
||||
public uint animprogress;
|
||||
public GameObjectState go_state;
|
||||
public uint spawnMask;
|
||||
public ulong spawnMask;
|
||||
public byte artKit;
|
||||
public uint phaseid;
|
||||
public uint phaseId;
|
||||
public uint phaseGroup;
|
||||
public uint ScriptId;
|
||||
public bool dbData = true;
|
||||
|
||||
Reference in New Issue
Block a user