Core/Entities: Extended SpawnMask to 64 bit
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@@ -338,8 +338,8 @@ namespace Game.Entities
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return null;
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}
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if (data.phaseid != 0)
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creature.SetInPhase(data.phaseid, false, true);
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if (data.phaseId != 0)
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creature.SetInPhase(data.phaseId, false, true);
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else if (data.phaseGroup != 0)
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{
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foreach (var phase in Global.DB2Mgr.GetPhasesForGroup(data.phaseGroup))
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