Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechanic into heartbeat handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/d60b4e5b199d56477010941fc1d3aff9eb7064a2)
This commit is contained in:
Hondacrx
2024-08-19 12:14:22 -04:00
parent 5f616b95f5
commit bf0c457273
5 changed files with 37 additions and 29 deletions
@@ -2538,7 +2538,7 @@ namespace Framework.Constants
{
None = 0x0,
Heartbeat = 0x01, // 00 Killed by agressor - not sure about this flag
Heartbeat = 0x01, // 00 Heartbeat
Kill = 0x02, // 01 Kill target (in most cases need XP/Honor reward)
DealMeleeSwing = 0x04, // 02 Done melee auto attack