Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechanic into heartbeat handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/d60b4e5b199d56477010941fc1d3aff9eb7064a2)
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@@ -2538,7 +2538,7 @@ namespace Framework.Constants
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{
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None = 0x0,
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Heartbeat = 0x01, // 00 Killed by agressor - not sure about this flag
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Heartbeat = 0x01, // 00 Heartbeat
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Kill = 0x02, // 01 Kill target (in most cases need XP/Honor reward)
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DealMeleeSwing = 0x04, // 02 Done melee auto attack
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