Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechanic into heartbeat handling

Port From (https://github.com/TrinityCore/TrinityCore/commit/d60b4e5b199d56477010941fc1d3aff9eb7064a2)
This commit is contained in:
Hondacrx
2024-08-19 12:14:22 -04:00
parent 5f616b95f5
commit bf0c457273
5 changed files with 37 additions and 29 deletions
@@ -148,7 +148,6 @@ namespace Game.Entities
AttackSwingErr? m_swingErrorMsg;
DateTime m_regenInterruptTimestamp;
uint m_regenTimerCount;
uint m_foodEmoteTimerCount;
uint m_weaponChangeTimer;
//Quest