Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechanic into heartbeat handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/d60b4e5b199d56477010941fc1d3aff9eb7064a2)
This commit is contained in:
@@ -148,7 +148,6 @@ namespace Game.Entities
|
||||
AttackSwingErr? m_swingErrorMsg;
|
||||
DateTime m_regenInterruptTimestamp;
|
||||
uint m_regenTimerCount;
|
||||
uint m_foodEmoteTimerCount;
|
||||
uint m_weaponChangeTimer;
|
||||
|
||||
//Quest
|
||||
|
||||
Reference in New Issue
Block a user