Core/Scripts: Expose IsCrit to hit hooks for spell scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/2cc652b305f31ebcc71680f314792d0d09c43bfe)
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@@ -7802,7 +7802,7 @@ namespace Game.Spells
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// Spell target subsystem
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// *****************************************
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// Targets store structures and data
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List<TargetInfo> m_UniqueTargetInfo = new();
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public List<TargetInfo> m_UniqueTargetInfo = new();
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uint m_channelTargetEffectMask; // Mask req. alive targets
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List<GOTargetInfo> m_UniqueGOTargetInfo = new();
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