Core/Spells: Assign spell effect handles for new apply aura effects

Port From (https://github.com/TrinityCore/TrinityCore/commit/c3dcbe04dcea04ce3f453f99d44ebebb542bcda7)
This commit is contained in:
hondacrx
2020-07-12 00:39:37 -04:00
parent 27a8ecc8b3
commit c06baf1bf5
6 changed files with 22 additions and 14 deletions
+1 -8
View File
@@ -934,14 +934,7 @@ namespace Game.Spells
public bool IsEffect(SpellEffectName effectName) { return _effectInfo.Effect == effectName; }
public bool IsAreaAuraEffect()
{
if (_effectInfo.Effect == SpellEffectName.ApplyAreaAuraParty ||
_effectInfo.Effect == SpellEffectName.ApplyAreaAuraRaid ||
_effectInfo.Effect == SpellEffectName.ApplyAreaAuraFriend ||
_effectInfo.Effect == SpellEffectName.ApplyAreaAuraEnemy ||
_effectInfo.Effect == SpellEffectName.ApplyAreaAuraPet ||
_effectInfo.Effect == SpellEffectName.ApplyAreaAuraOwner)
return true;
return false;
return _effectInfo.IsAreaAuraEffect();
}
#region Fields