Core/Spells: Assign spell effect handles for new apply aura effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/c3dcbe04dcea04ce3f453f99d44ebebb542bcda7)
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@@ -934,14 +934,7 @@ namespace Game.Spells
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public bool IsEffect(SpellEffectName effectName) { return _effectInfo.Effect == effectName; }
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public bool IsAreaAuraEffect()
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{
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if (_effectInfo.Effect == SpellEffectName.ApplyAreaAuraParty ||
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_effectInfo.Effect == SpellEffectName.ApplyAreaAuraRaid ||
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_effectInfo.Effect == SpellEffectName.ApplyAreaAuraFriend ||
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_effectInfo.Effect == SpellEffectName.ApplyAreaAuraEnemy ||
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_effectInfo.Effect == SpellEffectName.ApplyAreaAuraPet ||
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_effectInfo.Effect == SpellEffectName.ApplyAreaAuraOwner)
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return true;
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return false;
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return _effectInfo.IsAreaAuraEffect();
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}
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#region Fields
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