Core/Spells: Assign spell effect handles for new apply aura effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/c3dcbe04dcea04ce3f453f99d44ebebb542bcda7)
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@@ -753,6 +753,8 @@ namespace Game.Spells
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}
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[SpellEffectHandler(SpellEffectName.ApplyAura)]
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[SpellEffectHandler(SpellEffectName.ApplyAuraOnPet)]
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[SpellEffectHandler(SpellEffectName.Unk202)]
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void EffectApplyAura(uint effIndex)
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{
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if (effectHandleMode != SpellEffectHandleMode.HitTarget)
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@@ -771,6 +773,7 @@ namespace Game.Spells
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[SpellEffectHandler(SpellEffectName.ApplyAreaAuraParty)]
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[SpellEffectHandler(SpellEffectName.ApplyAreaAuraPet)]
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[SpellEffectHandler(SpellEffectName.ApplyAreaAuraRaid)]
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[SpellEffectHandler(SpellEffectName.ApplyAreaAuraPartyNonrandom)]
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void EffectApplyAreaAura(uint effIndex)
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{
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if (effectHandleMode != SpellEffectHandleMode.HitTarget)
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