Core/Spells: Assign spell effect handles for new apply aura effects

Port From (https://github.com/TrinityCore/TrinityCore/commit/c3dcbe04dcea04ce3f453f99d44ebebb542bcda7)
This commit is contained in:
hondacrx
2020-07-12 00:39:37 -04:00
parent 27a8ecc8b3
commit c06baf1bf5
6 changed files with 22 additions and 14 deletions
+3
View File
@@ -753,6 +753,8 @@ namespace Game.Spells
}
[SpellEffectHandler(SpellEffectName.ApplyAura)]
[SpellEffectHandler(SpellEffectName.ApplyAuraOnPet)]
[SpellEffectHandler(SpellEffectName.Unk202)]
void EffectApplyAura(uint effIndex)
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
@@ -771,6 +773,7 @@ namespace Game.Spells
[SpellEffectHandler(SpellEffectName.ApplyAreaAuraParty)]
[SpellEffectHandler(SpellEffectName.ApplyAreaAuraPet)]
[SpellEffectHandler(SpellEffectName.ApplyAreaAuraRaid)]
[SpellEffectHandler(SpellEffectName.ApplyAreaAuraPartyNonrandom)]
void EffectApplyAreaAura(uint effIndex)
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)