Core/Spells: Assign spell effect handles for new apply aura effects

Port From (https://github.com/TrinityCore/TrinityCore/commit/c3dcbe04dcea04ce3f453f99d44ebebb542bcda7)
This commit is contained in:
hondacrx
2020-07-12 00:39:37 -04:00
parent 27a8ecc8b3
commit c06baf1bf5
6 changed files with 22 additions and 14 deletions
+3
View File
@@ -2530,6 +2530,9 @@ namespace Game.Entities
case SpellEffectName.ApplyAreaAuraEnemy:
case SpellEffectName.ApplyAreaAuraPet:
case SpellEffectName.ApplyAreaAuraOwner:
case SpellEffectName.ApplyAuraOnPet:
case SpellEffectName.Unk202:
case SpellEffectName.ApplyAreaAuraPartyNonrandom:
{
if (effect.ApplyAuraName == AuraType.PeriodicDamage ||
effect.ApplyAuraName == AuraType.PeriodicDamagePercent ||