Core/Spells: Assign spell effect handles for new apply aura effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/c3dcbe04dcea04ce3f453f99d44ebebb542bcda7)
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@@ -2530,6 +2530,9 @@ namespace Game.Entities
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case SpellEffectName.ApplyAreaAuraEnemy:
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case SpellEffectName.ApplyAreaAuraPet:
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case SpellEffectName.ApplyAreaAuraOwner:
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case SpellEffectName.ApplyAuraOnPet:
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case SpellEffectName.Unk202:
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case SpellEffectName.ApplyAreaAuraPartyNonrandom:
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{
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if (effect.ApplyAuraName == AuraType.PeriodicDamage ||
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effect.ApplyAuraName == AuraType.PeriodicDamagePercent ||
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