Cleanup and fix CreatureGroup
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@@ -178,6 +178,14 @@ namespace Game.Entities
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if (groupAI == 0)
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return;
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if (member == m_leader)
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{
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if (!groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader))
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return;
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}
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else if (!groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))
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return;
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foreach (var pair in m_members)
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{
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if (m_leader) // avoid crash if leader was killed and reset.
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@@ -195,7 +203,7 @@ namespace Game.Entities
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if (other.GetVictim())
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continue;
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if (((other != m_leader && groupAI.HasAnyFlag(GroupAIFlags.LeaderAggro)) || (other == m_leader && groupAI.HasAnyFlag(GroupAIFlags.MemberAggro))) && other.IsValidAttackTarget(target))
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if (((other != m_leader && groupAI.HasAnyFlag(GroupAIFlags.MembersAssistLeader)) || (other == m_leader && groupAI.HasAnyFlag(GroupAIFlags.LeaderAssistsMember))) && other.IsValidAttackTarget(target))
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other.GetAI().AttackStart(target);
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}
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}
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@@ -228,8 +236,7 @@ namespace Game.Entities
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foreach (var pair in m_members)
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{
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Creature member = pair.Key;
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GroupAIFlags groupAI = (GroupAIFlags)FormationMgr.CreatureGroupMap[member.GetSpawnId()].groupAI;
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if (member == m_leader || !member.IsAlive() || member.GetVictim() || !groupAI.HasAnyFlag(GroupAIFlags.Follow))
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if (member == m_leader || !member.IsAlive() || member.GetVictim() || !pair.Value.groupAI.HasAnyFlag((uint)GroupAIFlags.IdleInFormation))
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continue;
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if (pair.Value.point_1 != 0)
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