Core/Objects: Replace separate x,y,z,o getters for stationary position with single Position
Port From (https://github.com/TrinityCore/TrinityCore/commit/de740f0e76f6ebd02fcdb93a7a86260fe595d10c)
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@@ -1093,7 +1093,7 @@ namespace Game.Entities
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_movementTime = 0;
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_spline = new Spline<float>();
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_spline.InitSpline(splinePoints, splinePoints.Length, EvaluationMode.Linear, GetStationaryO());
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_spline.InitSpline(splinePoints, splinePoints.Length, EvaluationMode.Linear, _stationaryPosition.GetOrientation());
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_spline.InitLengths();
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float speed = overrideSpeed.GetValueOrDefault(GetCreateProperties().Speed);
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@@ -1432,10 +1432,7 @@ namespace Game.Entities
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}
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}
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public override float GetStationaryX() { return _stationaryPosition.GetPositionX(); }
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public override float GetStationaryY() { return _stationaryPosition.GetPositionY(); }
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public override float GetStationaryZ() { return _stationaryPosition.GetPositionZ(); }
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public override float GetStationaryO() { return _stationaryPosition.GetOrientation(); }
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public override Position GetStationaryPosition() { return _stationaryPosition; }
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void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
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public bool IsRemoved() { return _isRemoved; }
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