Remove custom OptionalType and use the default c# nullable type.
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@@ -702,8 +702,7 @@ namespace Game.BattleGrounds
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PVPMatchComplete pvpMatchComplete = new();
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pvpMatchComplete.Winner = (byte)GetWinner();
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pvpMatchComplete.Duration = (int)Math.Max(0, (GetElapsedTime() - (int)BattlegroundStartTimeIntervals.Delay2m) / Time.InMilliseconds);
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pvpMatchComplete.LogData.Value = new();
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BuildPvPLogDataPacket(out pvpMatchComplete.LogData.Value);
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BuildPvPLogDataPacket(out pvpMatchComplete.LogData);
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pvpMatchComplete.Write();
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foreach (var pair in m_Players)
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@@ -65,10 +65,11 @@ namespace Game.BattleGrounds
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playerData.Faction = (byte)TeamId;
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if (HonorableKills != 0 || Deaths != 0 || BonusHonor != 0)
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{
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playerData.Honor.Value = new();
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playerData.Honor.Value.HonorKills = HonorableKills;
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playerData.Honor.Value.Deaths = Deaths;
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playerData.Honor.Value.ContributionPoints = BonusHonor;
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PVPMatchStatistics.HonorData playerDataHonor = new();
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playerDataHonor.HonorKills = HonorableKills;
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playerDataHonor.Deaths = Deaths;
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playerDataHonor.ContributionPoints = BonusHonor;
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playerData.Honor = playerDataHonor;
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}
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playerData.DamageDone = DamageDone;
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