Remove custom OptionalType and use the default c# nullable type.
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@@ -65,10 +65,11 @@ namespace Game.BattleGrounds
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playerData.Faction = (byte)TeamId;
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if (HonorableKills != 0 || Deaths != 0 || BonusHonor != 0)
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{
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playerData.Honor.Value = new();
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playerData.Honor.Value.HonorKills = HonorableKills;
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playerData.Honor.Value.Deaths = Deaths;
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playerData.Honor.Value.ContributionPoints = BonusHonor;
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PVPMatchStatistics.HonorData playerDataHonor = new();
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playerDataHonor.HonorKills = HonorableKills;
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playerDataHonor.Deaths = Deaths;
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playerDataHonor.ContributionPoints = BonusHonor;
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playerData.Honor = playerDataHonor;
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}
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playerData.DamageDone = DamageDone;
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