Remove custom OptionalType and use the default c# nullable type.
This commit is contained in:
@@ -265,7 +265,7 @@ namespace Game.Entities
|
||||
public class PlayerInfo
|
||||
{
|
||||
public CreatePosition createPosition;
|
||||
public Optional<CreatePosition> createPositionNPE;
|
||||
public CreatePosition? createPositionNPE;
|
||||
|
||||
public List<PlayerCreateInfoItem> item = new();
|
||||
public List<uint> customSpells = new();
|
||||
@@ -273,9 +273,9 @@ namespace Game.Entities
|
||||
public List<PlayerCreateInfoAction> action = new();
|
||||
public List<SkillRaceClassInfoRecord> skills = new();
|
||||
|
||||
public Optional<uint> introMovieId;
|
||||
public Optional<uint> introSceneId;
|
||||
public Optional<uint> introSceneIdNPE;
|
||||
public uint? introMovieId;
|
||||
public uint? introSceneId;
|
||||
public uint? introSceneIdNPE;
|
||||
|
||||
public PlayerLevelInfo[] levelInfo = new PlayerLevelInfo[WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel)];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user