Remove custom OptionalType and use the default c# nullable type.
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@@ -616,7 +616,7 @@ namespace Game.Entities
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subDmg.Damage = (int)damageInfo.Damage; // Sub Damage
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subDmg.Absorbed = (int)damageInfo.Absorb;
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subDmg.Resisted = (int)damageInfo.Resist;
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packet.SubDmg.Set(subDmg);
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packet.SubDmg = subDmg;
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packet.VictimState = (byte)damageInfo.TargetState;
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packet.BlockAmount = (int)damageInfo.Blocked;
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