Remove custom OptionalType and use the default c# nullable type.

This commit is contained in:
hondacrx
2022-03-01 17:27:56 -05:00
parent cc08afe269
commit c14f1eb3dc
89 changed files with 924 additions and 976 deletions
+13 -12
View File
@@ -29,30 +29,31 @@ namespace Game
if (code == BattlenetRpcErrorCode.Ok)
{
response.SuccessInfo.Value = new();
response.SuccessInfo = new();
response.SuccessInfo.Value = new AuthResponse.AuthSuccessInfo();
response.SuccessInfo.Value.ActiveExpansionLevel = (byte)GetExpansion();
response.SuccessInfo.Value.AccountExpansionLevel = (byte)GetAccountExpansion();
response.SuccessInfo.Value.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
response.SuccessInfo.Value.Time = (uint)GameTime.GetGameTime();
response.SuccessInfo = new AuthResponse.AuthSuccessInfo();
response.SuccessInfo.ActiveExpansionLevel = (byte)GetExpansion();
response.SuccessInfo.AccountExpansionLevel = (byte)GetAccountExpansion();
response.SuccessInfo.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
response.SuccessInfo.Time = (uint)GameTime.GetGameTime();
var realm = Global.WorldMgr.GetRealm();
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo.Value.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));
response.SuccessInfo.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));
if (HasPermission(RBACPermissions.UseCharacterTemplates))
foreach (var templ in Global.CharacterTemplateDataStorage.GetCharacterTemplates().Values)
response.SuccessInfo.Value.Templates.Add(templ);
response.SuccessInfo.Templates.Add(templ);
response.SuccessInfo.Value.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
response.SuccessInfo.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
}
if (queued)
{
response.WaitInfo.Value = new();
response.WaitInfo.Value.WaitCount = queuePos;
AuthWaitInfo waitInfo = new();
waitInfo.WaitCount = queuePos;
response.WaitInfo = waitInfo;
}
SendPacket(response);
@@ -110,7 +111,7 @@ namespace Game
europaTicketConfig.ComplaintsEnabled = WorldConfig.GetBoolValue(WorldCfg.SupportComplaintsEnabled);
europaTicketConfig.SuggestionsEnabled = WorldConfig.GetBoolValue(WorldCfg.SupportSuggestionsEnabled);
features.EuropaTicketSystemStatus.Set(europaTicketConfig);
features.EuropaTicketSystemStatus = europaTicketConfig;
SendPacket(features);
}