Remove custom OptionalType and use the default c# nullable type.
This commit is contained in:
@@ -29,30 +29,31 @@ namespace Game
|
||||
|
||||
if (code == BattlenetRpcErrorCode.Ok)
|
||||
{
|
||||
response.SuccessInfo.Value = new();
|
||||
response.SuccessInfo = new();
|
||||
|
||||
response.SuccessInfo.Value = new AuthResponse.AuthSuccessInfo();
|
||||
response.SuccessInfo.Value.ActiveExpansionLevel = (byte)GetExpansion();
|
||||
response.SuccessInfo.Value.AccountExpansionLevel = (byte)GetAccountExpansion();
|
||||
response.SuccessInfo.Value.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
|
||||
response.SuccessInfo.Value.Time = (uint)GameTime.GetGameTime();
|
||||
response.SuccessInfo = new AuthResponse.AuthSuccessInfo();
|
||||
response.SuccessInfo.ActiveExpansionLevel = (byte)GetExpansion();
|
||||
response.SuccessInfo.AccountExpansionLevel = (byte)GetAccountExpansion();
|
||||
response.SuccessInfo.VirtualRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
|
||||
response.SuccessInfo.Time = (uint)GameTime.GetGameTime();
|
||||
|
||||
var realm = Global.WorldMgr.GetRealm();
|
||||
|
||||
// Send current home realm. Also there is no need to send it later in realm queries.
|
||||
response.SuccessInfo.Value.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));
|
||||
response.SuccessInfo.VirtualRealms.Add(new VirtualRealmInfo(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName));
|
||||
|
||||
if (HasPermission(RBACPermissions.UseCharacterTemplates))
|
||||
foreach (var templ in Global.CharacterTemplateDataStorage.GetCharacterTemplates().Values)
|
||||
response.SuccessInfo.Value.Templates.Add(templ);
|
||||
response.SuccessInfo.Templates.Add(templ);
|
||||
|
||||
response.SuccessInfo.Value.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
|
||||
response.SuccessInfo.AvailableClasses = Global.ObjectMgr.GetClassExpansionRequirements();
|
||||
}
|
||||
|
||||
if (queued)
|
||||
{
|
||||
response.WaitInfo.Value = new();
|
||||
response.WaitInfo.Value.WaitCount = queuePos;
|
||||
AuthWaitInfo waitInfo = new();
|
||||
waitInfo.WaitCount = queuePos;
|
||||
response.WaitInfo = waitInfo;
|
||||
}
|
||||
|
||||
SendPacket(response);
|
||||
@@ -110,7 +111,7 @@ namespace Game
|
||||
europaTicketConfig.ComplaintsEnabled = WorldConfig.GetBoolValue(WorldCfg.SupportComplaintsEnabled);
|
||||
europaTicketConfig.SuggestionsEnabled = WorldConfig.GetBoolValue(WorldCfg.SupportSuggestionsEnabled);
|
||||
|
||||
features.EuropaTicketSystemStatus.Set(europaTicketConfig);
|
||||
features.EuropaTicketSystemStatus = europaTicketConfig;
|
||||
|
||||
SendPacket(features);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user