Remove custom OptionalType and use the default c# nullable type.

This commit is contained in:
hondacrx
2022-03-01 17:27:56 -05:00
parent cc08afe269
commit c14f1eb3dc
89 changed files with 924 additions and 976 deletions
+23 -26
View File
@@ -148,15 +148,15 @@ namespace Game.Networking.Packets
{
_worldPacket.WritePackedGuid(ItemGUID);
_worldPacket.WriteUInt8(Result);
_worldPacket.WriteBit(Contents.HasValue);
_worldPacket.WriteBit(Contents != null);
_worldPacket.FlushBits();
if (Contents.HasValue)
Contents.Value.Write(_worldPacket);
if (Contents != null)
Contents.Write(_worldPacket);
}
public byte Result;
public ObjectGuid ItemGUID;
public Optional<ItemPurchaseContents> Contents;
public ItemPurchaseContents Contents;
}
class ItemExpirePurchaseRefund : ServerPacket
@@ -844,7 +844,7 @@ namespace Game.Networking.Packets
public class ItemInstance
{
public uint ItemID;
public Optional<ItemBonuses> ItemBonus;
public ItemBonuses ItemBonus;
public ItemModList Modifications = new();
public ItemInstance() { }
@@ -855,9 +855,9 @@ namespace Game.Networking.Packets
List<uint> bonusListIds = item.m_itemData.BonusListIDs;
if (!bonusListIds.Empty())
{
ItemBonus.Value = new();
ItemBonus.Value.BonusListIDs.AddRange(bonusListIds);
ItemBonus.Value.Context = item.GetContext();
ItemBonus = new();
ItemBonus.BonusListIDs.AddRange(bonusListIds);
ItemBonus.Context = item.GetContext();
}
foreach (var mod in item.m_itemData.Modifiers.GetValue().Values)
@@ -870,11 +870,11 @@ namespace Game.Networking.Packets
if (!lootItem.BonusListIDs.Empty() || lootItem.randomBonusListId != 0)
{
ItemBonus.Value = new();
ItemBonus.Value.BonusListIDs = lootItem.BonusListIDs;
ItemBonus.Value.Context = lootItem.context;
ItemBonus = new();
ItemBonus.BonusListIDs = lootItem.BonusListIDs;
ItemBonus.Context = lootItem.context;
if (lootItem.randomBonusListId != 0)
ItemBonus.Value.BonusListIDs.Add(lootItem.randomBonusListId);
ItemBonus.BonusListIDs.Add(lootItem.randomBonusListId);
}
}
@@ -890,9 +890,9 @@ namespace Game.Networking.Packets
if (!voidItem.BonusListIDs.Empty())
{
ItemBonus.Value = new();
ItemBonus.Value.Context = voidItem.Context;
ItemBonus.Value.BonusListIDs = voidItem.BonusListIDs;
ItemBonus = new();
ItemBonus.Context = voidItem.Context;
ItemBonus.BonusListIDs = voidItem.BonusListIDs;
}
}
@@ -907,20 +907,20 @@ namespace Game.Networking.Packets
bonus.BonusListIDs.Add(bonusListId);
if (bonus.Context != 0 || !bonus.BonusListIDs.Empty())
ItemBonus.Set(bonus);
ItemBonus = bonus;
}
public void Write(WorldPacket data)
{
data.WriteUInt32(ItemID);
data.WriteBit(ItemBonus.HasValue);
data.WriteBit(ItemBonus != null);
data.FlushBits();
Modifications.Write(data);
if (ItemBonus.HasValue)
ItemBonus.Value.Write(data);
if (ItemBonus != null)
ItemBonus.Write(data);
}
public void Read(WorldPacket data)
@@ -928,14 +928,14 @@ namespace Game.Networking.Packets
ItemID = data.ReadUInt32();
if (data.HasBit())
ItemBonus.Value = new();
ItemBonus = new();
data.ResetBitPos();
Modifications.Read(data);
if (ItemBonus.HasValue)
ItemBonus.Value.Read(data);
if (ItemBonus != null)
ItemBonus.Read(data);
}
public override int GetHashCode()
@@ -956,15 +956,12 @@ namespace Game.Networking.Packets
if (left.ItemID != right.ItemID)
return false;
if (left.ItemBonus.HasValue != right.ItemBonus.HasValue)
if (left.ItemBonus != null && right.ItemBonus != null && left.ItemBonus != right.ItemBonus)
return false;
if (left.Modifications != right.Modifications)
return false;
if (left.ItemBonus.HasValue && left.ItemBonus.Value != right.ItemBonus.Value)
return false;
return true;
}