Remove custom OptionalType and use the default c# nullable type.
This commit is contained in:
@@ -851,9 +851,9 @@ namespace Game.Networking.Packets
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public int SpellID;
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public SpellCastVisual Visual;
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public Optional<SpellChannelStartInterruptImmunities> InterruptImmunities;
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public SpellChannelStartInterruptImmunities? InterruptImmunities;
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public ObjectGuid CasterGUID;
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public Optional<SpellTargetedHealPrediction> HealPrediction;
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public SpellTargetedHealPrediction? HealPrediction;
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public uint ChannelDuration;
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}
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@@ -1080,7 +1080,7 @@ namespace Game.Networking.Packets
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_worldPacket.ResetBitPos();
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if (hasStatus)
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Status.Set(MovementExtensions.ReadMovementInfo(_worldPacket));
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Status = MovementExtensions.ReadMovementInfo(_worldPacket);
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}
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public ObjectGuid Guid;
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@@ -1091,7 +1091,7 @@ namespace Game.Networking.Packets
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public float Speed;
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public Vector3 FirePos;
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public Vector3 ImpactPos;
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public Optional<MovementInfo> Status;
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public MovementInfo Status;
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}
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public class SpellDelayed : ServerPacket
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@@ -1434,10 +1434,10 @@ namespace Game.Networking.Packets
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data.WriteBit(TimeMod.HasValue);
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data.WriteBits(Points.Count, 6);
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data.WriteBits(EstimatedPoints.Count, 6);
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data.WriteBit(ContentTuning.HasValue);
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data.WriteBit(ContentTuning != null);
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if (ContentTuning.HasValue)
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ContentTuning.Value.Write(data);
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if (ContentTuning != null)
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ContentTuning.Write(data);
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if (CastUnit.HasValue)
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data.WritePackedGuid(CastUnit.Value);
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@@ -1466,11 +1466,11 @@ namespace Game.Networking.Packets
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public ushort CastLevel = 1;
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public byte Applications = 1;
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public int ContentTuningID;
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Optional<ContentTuningParams> ContentTuning;
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public Optional<ObjectGuid> CastUnit;
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public Optional<int> Duration;
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public Optional<int> Remaining;
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Optional<float> TimeMod;
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ContentTuningParams ContentTuning;
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public ObjectGuid? CastUnit;
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public int? Duration;
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public int? Remaining;
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float? TimeMod;
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public List<float> Points = new();
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public List<float> EstimatedPoints = new();
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}
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@@ -1480,15 +1480,15 @@ namespace Game.Networking.Packets
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public void Write(WorldPacket data)
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{
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data .WriteUInt8(Slot);
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data.WriteBit(AuraData.HasValue);
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data.WriteBit(AuraData != null);
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data.FlushBits();
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if (AuraData.HasValue)
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AuraData.Value.Write(data);
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if (AuraData != null)
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AuraData.Write(data);
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}
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public byte Slot;
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public Optional<AuraDataInfo> AuraData;
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public AuraDataInfo AuraData;
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}
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public struct TargetLocation
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@@ -1520,16 +1520,13 @@ namespace Game.Networking.Packets
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{
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Flags = (SpellCastTargetFlags)data.ReadBits<uint>(26);
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if (data.HasBit())
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SrcLocation.Value = new();
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SrcLocation = new();
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if (data.HasBit())
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DstLocation.Value = new();
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DstLocation = new();
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if (data.HasBit())
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Orientation.Value = new();
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if (data.HasBit())
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MapID.Value = new();
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bool hasOrientation = data.HasBit();
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bool hasMapId = data.HasBit();
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uint nameLength = data.ReadBits<uint>(7);
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@@ -1542,11 +1539,11 @@ namespace Game.Networking.Packets
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if (DstLocation.HasValue)
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DstLocation.Value.Read(data);
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if (Orientation.HasValue)
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Orientation.Value = data.ReadFloat();
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if (hasOrientation)
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Orientation = data.ReadFloat();
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if (MapID.HasValue)
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MapID.Value = data.ReadInt32();
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if (hasMapId)
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MapID = data.ReadInt32();
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Name = data.ReadString(nameLength);
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}
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@@ -1582,10 +1579,10 @@ namespace Game.Networking.Packets
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public SpellCastTargetFlags Flags;
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public ObjectGuid Unit;
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public ObjectGuid Item;
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public Optional<TargetLocation> SrcLocation;
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public Optional<TargetLocation> DstLocation;
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public Optional<float> Orientation;
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public Optional<int> MapID;
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public TargetLocation? SrcLocation;
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public TargetLocation? DstLocation;
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public float? Orientation;
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public int? MapID;
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public string Name = "";
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}
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@@ -1640,7 +1637,7 @@ namespace Game.Networking.Packets
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public uint SendCastFlags;
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public SpellTargetData Target = new();
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public MissileTrajectoryRequest MissileTrajectory;
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public Optional<MovementInfo> MoveUpdate;
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public MovementInfo MoveUpdate;
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public List<SpellWeight> Weight = new();
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public Array<SpellOptionalReagent> OptionalReagents = new(3);
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public Array<SpellExtraCurrencyCost> OptionalCurrencies = new(5 /*MAX_ITEM_EXT_COST_CURRENCIES*/);
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@@ -1669,14 +1666,13 @@ namespace Game.Networking.Packets
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OptionalCurrencies[i].Read(data);
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SendCastFlags = data.ReadBits<uint>(5);
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if (data.HasBit())
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MoveUpdate.Value = new();
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bool hasMoveUpdate = data.HasBit();
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var weightCount = data.ReadBits<uint>(2);
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Target.Read(data);
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if (MoveUpdate.HasValue)
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MoveUpdate.Value = MovementExtensions.ReadMovementInfo(data);
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if (hasMoveUpdate)
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MoveUpdate = MovementExtensions.ReadMovementInfo(data);
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for (var i = 0; i < weightCount; ++i)
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{
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@@ -1834,7 +1830,7 @@ namespace Game.Networking.Packets
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data.WriteBits(HitStatus.Count, 16);
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data.WriteBits(MissStatus.Count, 16);
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data.WriteBits(RemainingPower.Count, 9);
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data.WriteBit(RemainingRunes.HasValue);
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data.WriteBit(RemainingRunes != null);
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data.WriteBits(TargetPoints.Count, 16);
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data.FlushBits();
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@@ -1855,8 +1851,8 @@ namespace Game.Networking.Packets
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foreach (SpellPowerData power in RemainingPower)
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power.Write(data);
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if (RemainingRunes.HasValue)
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RemainingRunes.Value.Write(data);
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if (RemainingRunes != null)
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RemainingRunes.Write(data);
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foreach (TargetLocation targetLoc in TargetPoints)
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targetLoc.Write(data);
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@@ -1877,7 +1873,7 @@ namespace Game.Networking.Packets
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public List<SpellMissStatus> MissStatus = new();
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public SpellTargetData Target = new();
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public List<SpellPowerData> RemainingPower = new();
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public Optional<RuneData> RemainingRunes;
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public RuneData RemainingRunes;
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public MissileTrajectoryResult MissileTrajectory;
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public SpellAmmo Ammo;
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public byte DestLocSpellCastIndex;
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@@ -1960,8 +1956,8 @@ namespace Game.Networking.Packets
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public int CategoryRecoveryTime;
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public float ModRate = 1.0f;
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public bool OnHold;
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Optional<uint> unused622_1; // This field is not used for anything in the client in 6.2.2.20444
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Optional<uint> unused622_2; // This field is not used for anything in the client in 6.2.2.20444
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uint? unused622_1; // This field is not used for anything in the client in 6.2.2.20444
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uint? unused622_2; // This field is not used for anything in the client in 6.2.2.20444
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}
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public class SpellChargeEntry
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