Remove custom OptionalType and use the default c# nullable type.
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@@ -73,7 +73,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt8(node);
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}
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public Optional<ShowTaxiNodesWindowInfo> WindowInfo;
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public ShowTaxiNodesWindowInfo? WindowInfo;
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public byte[] CanLandNodes = null; // Nodes known by player
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public byte[] CanUseNodes = null; // Nodes available for use - this can temporarily disable a known node
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}
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