Remove custom OptionalType and use the default c# nullable type.

This commit is contained in:
hondacrx
2022-03-01 17:27:56 -05:00
parent cc08afe269
commit c14f1eb3dc
89 changed files with 924 additions and 976 deletions
+5 -5
View File
@@ -30,7 +30,7 @@ namespace Game
public List<WorldObject> Objects = new();
public List<ushort> Grids = new();
public Optional<TimeSpan> DurationRemaining;
public TimeSpan? DurationRemaining;
public bool IsEmpty() { return Objects.Empty() && Grids.Empty(); }
}
@@ -57,21 +57,21 @@ namespace Game
// Loop over all our tracked phases. If any don't exist - delete them
foreach (var (phaseId, spawns) in _spawns)
if (!spawns.DurationRemaining.HasValue && !phaseShift.HasPhase(phaseId))
spawns.DurationRemaining.Set(PersonalPhaseSpawns.DELETE_TIME_DEFAULT);
spawns.DurationRemaining = PersonalPhaseSpawns.DELETE_TIME_DEFAULT;
// loop over all owner phases. If any exist and marked for deletion - reset delete
foreach (var phaseRef in phaseShift.GetPhases())
{
PersonalPhaseSpawns spawns = _spawns.LookupByKey(phaseRef.Key);
if (spawns != null)
spawns.DurationRemaining.Clear();
spawns.DurationRemaining = null;
}
}
public void MarkAllPhasesForDeletion()
{
foreach (var spawns in _spawns.Values)
spawns.DurationRemaining.Set(PersonalPhaseSpawns.DELETE_TIME_DEFAULT);
spawns.DurationRemaining = PersonalPhaseSpawns.DELETE_TIME_DEFAULT;
}
public void Update(Map map, uint diff)
@@ -80,7 +80,7 @@ namespace Game
{
if (itr.Value.DurationRemaining.HasValue)
{
itr.Value.DurationRemaining.Value = itr.Value.DurationRemaining.Value - TimeSpan.FromMilliseconds(diff);
itr.Value.DurationRemaining = itr.Value.DurationRemaining.Value - TimeSpan.FromMilliseconds(diff);
if (itr.Value.DurationRemaining.Value <= TimeSpan.Zero)
{
DespawnPhase(map, itr.Value);