Core/AreaTriggers: Fix triggering of client areatriggers for some shapes

Port From (https://github.com/TrinityCore/TrinityCore/commit/b070e63fa867f7f25e73e9ef3aafbe18902a50e9)
This commit is contained in:
Hondacrx
2024-08-25 19:11:12 -04:00
parent a21c82d0c0
commit c2409af60b
11 changed files with 218 additions and 111 deletions
+31
View File
@@ -420,6 +420,31 @@ namespace Game.DataStorage
if (FactionStorage.HasRecord(paragonReputation.FactionID))
_paragonReputations[paragonReputation.FactionID] = paragonReputation;
Dictionary<uint, List<PathNodeRecord>> unsortedNodes = new();
foreach (var (_, pathNode) in CliDB.PathNodeStorage)
{
if (CliDB.PathStorage.ContainsKey(pathNode.PathID))
{
if (CliDB.LocationStorage.ContainsKey(pathNode.LocationID))
{
if (!unsortedNodes.ContainsKey(pathNode.PathID))
unsortedNodes[pathNode.PathID] = new();
unsortedNodes[pathNode.PathID].Add(pathNode);
}
}
}
foreach (var (pathId, pathNodes) in unsortedNodes)
{
pathNodes.OrderBy(node => node.Sequence);
_pathNodes.AddRange(pathId, pathNodes.Select(node =>
{
LocationRecord location = CliDB.LocationStorage.LookupByKey(node.LocationID);
return location.Pos;
}));
}
foreach (var group in PhaseXPhaseGroupStorage.Values)
{
PhaseRecord phase = PhaseStorage.LookupByKey(group.PhaseId);
@@ -1740,6 +1765,11 @@ namespace Game.DataStorage
return _paragonReputations.LookupByKey(factionId);
}
public List<Vector3> GetNodesForPath(uint pathId)
{
return _pathNodes.LookupByKey(pathId);
}
public PvpDifficultyRecord GetBattlegroundBracketByLevel(uint mapid, uint level)
{
PvpDifficultyRecord maxEntry = null; // used for level > max listed level case
@@ -2328,6 +2358,7 @@ namespace Game.DataStorage
Dictionary<uint, List<NameGenRecord>[]> _nameGenData = new();
List<string>[] _nameValidators = new List<string>[(int)Locale.Total + 1];
Dictionary<uint, ParagonReputationRecord> _paragonReputations = new();
MultiMap<uint, Vector3> _pathNodes = new();
MultiMap<uint, uint> _phasesByGroup = new();
Dictionary<PowerType, PowerTypeRecord> _powerTypes = new();
Dictionary<uint, byte> _pvpItemBonus = new();