Core/AreaTriggers: Fix triggering of client areatriggers for some shapes
Port From (https://github.com/TrinityCore/TrinityCore/commit/b070e63fa867f7f25e73e9ef3aafbe18902a50e9)
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@@ -171,7 +171,7 @@ namespace Game
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return;
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}
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if (packet.Entered && !player.IsInAreaTriggerRadius(atEntry))
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if (packet.Entered && !player.IsInAreaTrigger(atEntry))
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{
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Log.outDebug(LogFilter.Network, "HandleAreaTrigger: Player '{0}' ({1}) too far, ignore Area Trigger ID: {2}",
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player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID);
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