Core/AreaTriggers: Fix triggering of client areatriggers for some shapes

Port From (https://github.com/TrinityCore/TrinityCore/commit/b070e63fa867f7f25e73e9ef3aafbe18902a50e9)
This commit is contained in:
Hondacrx
2024-08-25 19:11:12 -04:00
parent a21c82d0c0
commit c2409af60b
11 changed files with 218 additions and 111 deletions
+1 -1
View File
@@ -171,7 +171,7 @@ namespace Game
return;
}
if (packet.Entered && !player.IsInAreaTriggerRadius(atEntry))
if (packet.Entered && !player.IsInAreaTrigger(atEntry))
{
Log.outDebug(LogFilter.Network, "HandleAreaTrigger: Player '{0}' ({1}) too far, ignore Area Trigger ID: {2}",
player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID);