Core/Scripts: unified scripted gossip/quest api
Port From (https://github.com/TrinityCore/TrinityCore/commit/6604849716bc73d82a4cdbf8c66bb188086ceae4)
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@@ -74,13 +74,12 @@ namespace Game
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// Stop the npc if moving
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creature.StopMoving();
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if (Global.ScriptMgr.OnGossipHello(GetPlayer(), creature))
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_player.PlayerTalkClass.ClearMenus();
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if (creature.GetAI().GossipHello(_player))
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return;
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GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true);
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GetPlayer().SendPreparedGossip(creature);
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creature.GetAI().GossipHello(GetPlayer());
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}
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[WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest)]
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@@ -348,8 +347,8 @@ namespace Game
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}
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}
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if (creatureQGiver && !Global.ScriptMgr.OnQuestReward(_player, creatureQGiver, quest, packet.ItemChoiceID))
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creatureQGiver.GetAI().QuestReward(_player, quest, packet.ItemChoiceID);
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_player.PlayerTalkClass.ClearMenus();
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creatureQGiver.GetAI().QuestReward(_player, quest, packet.ItemChoiceID);
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break;
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}
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case TypeId.GameObject:
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@@ -369,9 +368,8 @@ namespace Game
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}
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}
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if (!Global.ScriptMgr.OnQuestReward(_player, questGiver, quest, packet.ItemChoiceID))
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questGiver.GetAI().QuestReward(_player, quest, packet.ItemChoiceID);
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_player.PlayerTalkClass.ClearMenus();
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questGiver.GetAI().QuestReward(_player, quest, packet.ItemChoiceID);
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break;
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}
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default:
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