Core/Scripts: unified scripted gossip/quest api
Port From (https://github.com/TrinityCore/TrinityCore/commit/6604849716bc73d82a4cdbf8c66bb188086ceae4)
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@@ -319,22 +319,32 @@ namespace Scripts.Kalimdor.ZoneAshenvale
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{
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public go_naga_brazier() : base("go_naga_brazier") { }
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public override bool OnGossipHello(Player player, GameObject go)
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class go_naga_brazierAI : GameObjectAI
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{
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Creature creature = ScriptedAI.GetClosestCreatureWithEntry(go, CreatureIds.Muglash, SharedConst.InteractionDistance * 2);
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if (creature)
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public go_naga_brazierAI(GameObject go) : base(go) { }
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public override bool GossipHello(Player player, bool reportUse)
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{
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npc_muglash pEscortAI = creature.GetAI<npc_muglash>();
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if (pEscortAI != null)
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Creature creature = ScriptedAI.GetClosestCreatureWithEntry(me, CreatureIds.Muglash, SharedConst.InteractionDistance * 2);
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if (creature)
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{
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creature.GetAI().Talk(TextIds.SayMugBrazierWait);
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npc_muglash pEscortAI = creature.GetAI<npc_muglash>();
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if (pEscortAI != null)
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{
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creature.GetAI().Talk(TextIds.SayMugBrazierWait);
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pEscortAI._isBrazierExtinguished = true;
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return false;
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pEscortAI._isBrazierExtinguished = true;
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return false;
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}
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}
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}
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return true;
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return true;
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}
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}
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public override GameObjectAI GetAI(GameObject go)
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{
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return new go_naga_brazierAI(go);
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}
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}
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