Core/Scripts: unified scripted gossip/quest api
Port From (https://github.com/TrinityCore/TrinityCore/commit/6604849716bc73d82a4cdbf8c66bb188086ceae4)
This commit is contained in:
@@ -29,108 +29,119 @@ namespace Scripts.Outlands
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{
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public npcs_ashyen_and_keleth() : base("npcs_ashyen_and_keleth") { }
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public override bool OnGossipHello(Player player, Creature creature)
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class npcs_ashyen_and_kelethAI : ScriptedAI
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{
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if (player.GetReputationRank(942) > ReputationRank.Neutral)
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public npcs_ashyen_and_kelethAI(Creature creature) : base(creature) { }
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public override bool GossipHello(Player player)
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{
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if (creature.GetEntry() == NPC_ASHYEN)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_BLESS_ASH, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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if (player.GetReputationRank(942) > ReputationRank.Neutral)
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{
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if (me.GetEntry() == NPC_ASHYEN)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_BLESS_ASH, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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if (creature.GetEntry() == NPC_KELETH)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_BLESS_KEL, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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if (me.GetEntry() == NPC_KELETH)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_BLESS_KEL, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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}
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player.SEND_GOSSIP_MENU(player.GetGossipTextId(me), me.GetGUID());
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return true;
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}
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player.SEND_GOSSIP_MENU(player.GetGossipTextId(creature), creature.GetGUID());
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return true;
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
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player.PlayerTalkClass.ClearMenus();
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if (action == eTradeskill.GossipActionInfoDef + 1)
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{
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me.SetPowerType(PowerType.Mana);
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me.SetMaxPower(PowerType.Mana, 200); //set a "fake" mana value, we can't depend on database doing it in this case
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me.SetPower(PowerType.Mana, 200);
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if (me.GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
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{
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uint spell = 0;
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switch (player.GetReputationRank(942))
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{ //mark of lore
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case ReputationRank.Friendly:
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spell = SPELL_BLESS_ASH_FRI;
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break;
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case ReputationRank.Honored:
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spell = SPELL_BLESS_ASH_HON;
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break;
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case ReputationRank.Revered:
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spell = SPELL_BLESS_ASH_REV;
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break;
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case ReputationRank.Exalted:
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spell = SPELL_BLESS_ASH_EXA;
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break;
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default:
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break;
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}
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if (spell != 0)
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{
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DoCast(player, spell, true);
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me.GetAI().Talk(GOSSIP_REWARD_BLESS);
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}
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}
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if (me.GetEntry() == NPC_KELETH)
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{
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uint spell = 0;
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switch (player.GetReputationRank(942)) //mark of war
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{
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case ReputationRank.Friendly:
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spell = SPELL_BLESS_KEL_FRI;
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break;
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case ReputationRank.Honored:
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spell = SPELL_BLESS_KEL_HON;
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break;
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case ReputationRank.Revered:
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spell = SPELL_BLESS_KEL_REV;
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break;
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case ReputationRank.Exalted:
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spell = SPELL_BLESS_KEL_EXA;
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break;
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default:
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break;
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}
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if (spell != 0)
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{
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DoCast(player, spell, true);
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me.GetAI().Talk(GOSSIP_REWARD_BLESS);
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}
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}
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player.CLOSE_GOSSIP_MENU();
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player.TalkedToCreature(me.GetEntry(), me.GetGUID());
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}
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return true;
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}
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const uint GOSSIP_REWARD_BLESS = 0;
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const uint NPC_ASHYEN = 17900;
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const uint NPC_KELETH = 17901;
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const uint SPELL_BLESS_ASH_EXA = 31815;
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const uint SPELL_BLESS_ASH_REV = 31811;
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const uint SPELL_BLESS_ASH_HON = 31810;
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const uint SPELL_BLESS_ASH_FRI = 31808;
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const uint SPELL_BLESS_KEL_EXA = 31814;
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const uint SPELL_BLESS_KEL_REV = 31813;
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const uint SPELL_BLESS_KEL_HON = 31812;
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const uint SPELL_BLESS_KEL_FRI = 31807;
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const string GOSSIP_ITEM_BLESS_ASH = "Grant me your mark, wise ancient.";
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const string GOSSIP_ITEM_BLESS_KEL = "Grant me your mark, mighty ancient.";
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}
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public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
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public override CreatureAI GetAI(Creature creature)
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{
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player.PlayerTalkClass.ClearMenus();
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if (action == eTradeskill.GossipActionInfoDef + 1)
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{
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creature.SetPowerType(PowerType.Mana);
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creature.SetMaxPower(PowerType.Mana, 200); //set a "fake" mana value, we can't depend on database doing it in this case
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creature.SetPower(PowerType.Mana, 200);
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if (creature.GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
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{
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uint spell = 0;
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switch (player.GetReputationRank(942))
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{ //mark of lore
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case ReputationRank.Friendly:
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spell = SPELL_BLESS_ASH_FRI;
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break;
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case ReputationRank.Honored:
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spell = SPELL_BLESS_ASH_HON;
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break;
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case ReputationRank.Revered:
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spell = SPELL_BLESS_ASH_REV;
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break;
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case ReputationRank.Exalted:
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spell = SPELL_BLESS_ASH_EXA;
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break;
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default:
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break;
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}
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if (spell != 0)
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{
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creature.CastSpell(player, spell, true);
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creature.GetAI().Talk(GOSSIP_REWARD_BLESS);
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}
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}
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if (creature.GetEntry() == NPC_KELETH)
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{
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uint spell = 0;
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switch (player.GetReputationRank(942)) //mark of war
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{
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case ReputationRank.Friendly:
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spell = SPELL_BLESS_KEL_FRI;
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break;
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case ReputationRank.Honored:
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spell = SPELL_BLESS_KEL_HON;
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break;
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case ReputationRank.Revered:
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spell = SPELL_BLESS_KEL_REV;
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break;
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case ReputationRank.Exalted:
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spell = SPELL_BLESS_KEL_EXA;
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break;
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default:
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break;
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}
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if (spell != 0)
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{
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creature.CastSpell(player, spell, true);
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creature.GetAI().Talk(GOSSIP_REWARD_BLESS);
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}
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}
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player.CLOSE_GOSSIP_MENU();
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player.TalkedToCreature(creature.GetEntry(), creature.GetGUID());
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}
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return true;
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return new npcs_ashyen_and_kelethAI(creature);
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}
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const uint GOSSIP_REWARD_BLESS = 0;
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const uint NPC_ASHYEN = 17900;
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const uint NPC_KELETH = 17901;
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const uint SPELL_BLESS_ASH_EXA = 31815;
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const uint SPELL_BLESS_ASH_REV = 31811;
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const uint SPELL_BLESS_ASH_HON = 31810;
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const uint SPELL_BLESS_ASH_FRI = 31808;
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const uint SPELL_BLESS_KEL_EXA = 31814;
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const uint SPELL_BLESS_KEL_REV = 31813;
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const uint SPELL_BLESS_KEL_HON = 31812;
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const uint SPELL_BLESS_KEL_FRI = 31807;
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const string GOSSIP_ITEM_BLESS_ASH = "Grant me your mark, wise ancient.";
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const string GOSSIP_ITEM_BLESS_KEL = "Grant me your mark, mighty ancient.";
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}
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[Script]
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@@ -171,6 +182,28 @@ namespace Scripts.Outlands
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DoMeleeAttackIfReady();
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}
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public override bool GossipHello(Player player)
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{
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if (player.GetQuestStatus(QUEST_CRACK_SKULLS) == QuestStatus.Incomplete)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_COOSH, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
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player.SEND_GOSSIP_MENU(9441, me.GetGUID());
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return true;
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}
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
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player.PlayerTalkClass.ClearMenus();
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if (action == eTradeskill.GossipActionInfoDef)
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{
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player.CLOSE_GOSSIP_MENU();
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me.SetFaction(FACTION_HOSTILE_CO);
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me.GetAI().AttackStart(player);
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}
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return true;
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}
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}
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public override CreatureAI GetAI(Creature creature)
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@@ -178,27 +211,6 @@ namespace Scripts.Outlands
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return new npc_cooshcooshAI(creature);
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}
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public override bool OnGossipHello(Player player, Creature creature)
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{
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if (player.GetQuestStatus(QUEST_CRACK_SKULLS) == QuestStatus.Incomplete)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_COOSH, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
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player.SEND_GOSSIP_MENU(9441, creature.GetGUID());
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return true;
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}
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public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
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{
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player.PlayerTalkClass.ClearMenus();
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if (action == eTradeskill.GossipActionInfoDef)
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{
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player.CLOSE_GOSSIP_MENU();
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creature.SetFaction(FACTION_HOSTILE_CO);
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creature.GetAI().AttackStart(player);
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}
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return true;
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}
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const uint SPELL_LIGHTNING_BOLT = 9532;
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const uint QUEST_CRACK_SKULLS = 10009;
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const uint FACTION_HOSTILE_CO = 45;
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@@ -212,54 +224,64 @@ namespace Scripts.Outlands
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{
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public npc_elder_kuruti() : base("npc_elder_kuruti") { }
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public override bool OnGossipHello(Player player, Creature creature)
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class npc_elder_kurutiAI : ScriptedAI
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{
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if (player.GetQuestStatus(9803) == QuestStatus.Incomplete)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR1, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
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public npc_elder_kurutiAI(Creature creature) : base(creature) { }
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player.SEND_GOSSIP_MENU(9226, creature.GetGUID());
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return true;
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}
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public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
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{
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player.PlayerTalkClass.ClearMenus();
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switch (action)
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public override bool GossipHello(Player player)
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{
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case eTradeskill.GossipActionInfoDef:
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR2, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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player.SEND_GOSSIP_MENU(9227, creature.GetGUID());
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break;
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case eTradeskill.GossipActionInfoDef + 1:
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR3, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 2);
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player.SEND_GOSSIP_MENU(9229, creature.GetGUID());
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break;
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case eTradeskill.GossipActionInfoDef + 2:
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{
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if (!player.HasItemCount(24573))
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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uint itemId = 24573;
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uint temp;
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InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemId, 1, out temp);
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if (msg == InventoryResult.Ok)
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{
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player.StoreNewItem(dest, itemId, true);
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}
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else
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player.SendEquipError(msg, null, null, itemId);
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}
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player.SEND_GOSSIP_MENU(9231, creature.GetGUID());
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break;
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}
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if (player.GetQuestStatus(9803) == QuestStatus.Incomplete)
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR1, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
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player.SEND_GOSSIP_MENU(9226, me.GetGUID());
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return true;
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}
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return true;
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public override bool GossipSelect(Player player, uint menuId, uint gossipListId)
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{
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uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
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player.PlayerTalkClass.ClearMenus();
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switch (action)
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{
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case eTradeskill.GossipActionInfoDef:
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR2, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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player.SEND_GOSSIP_MENU(9227, me.GetGUID());
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break;
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case eTradeskill.GossipActionInfoDef + 1:
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player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR3, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 2);
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player.SEND_GOSSIP_MENU(9229, me.GetGUID());
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break;
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case eTradeskill.GossipActionInfoDef + 2:
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{
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if (!player.HasItemCount(24573))
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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uint itemId = 24573;
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uint temp;
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InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemId, 1, out temp);
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if (msg == InventoryResult.Ok)
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{
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player.StoreNewItem(dest, itemId, true);
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}
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else
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player.SendEquipError(msg, null, null, itemId);
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}
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player.SEND_GOSSIP_MENU(9231, me.GetGUID());
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break;
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}
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}
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return true;
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}
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const string GOSSIP_ITEM_KUR1 = "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies.";
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const string GOSSIP_ITEM_KUR2 = "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you.";
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const string GOSSIP_ITEM_KUR3 = "I will tell them. Farewell, elder.";
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}
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const string GOSSIP_ITEM_KUR1 = "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies.";
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const string GOSSIP_ITEM_KUR2 = "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you.";
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const string GOSSIP_ITEM_KUR3 = "I will tell them. Farewell, elder.";
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public override CreatureAI GetAI(Creature creature)
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{
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return new npc_elder_kurutiAI(creature);
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}
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}
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[Script]
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@@ -304,19 +326,15 @@ namespace Scripts.Outlands
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break;
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}
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}
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}
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public override bool OnQuestAccept(Player player, Creature creature, Quest quest)
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{
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if (quest.Id == QUEST_ESCAPE_FROM)
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public override void QuestAccept(Player player, Quest quest)
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{
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creature.GetAI().Talk(SAY_START, player);
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NpcEscortAI pEscortAI = (npc_kayra_longmaneAI)creature.GetAI();
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if (pEscortAI != null)
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pEscortAI.Start(false, false, player.GetGUID());
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if (quest.Id == QUEST_ESCAPE_FROM)
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{
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Talk(SAY_START, player);
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Start(false, false, player.GetGUID());
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}
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}
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return true;
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}
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public override CreatureAI GetAI(Creature creature)
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