Core/Guild: Implemented guild master dethrone
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@@ -45,6 +45,8 @@ namespace Framework.Constants
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public static uint MinNewsItemLevel = 353;
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public static byte OldMaxLevel = 25;
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public static uint MasterDethroneInactiveDays = 90;
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}
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public enum GuildRankRights
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@@ -504,7 +504,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix2"/> instance containing the sum.</returns>
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public static Matrix2 operator +(Matrix2 left, Matrix2 right)
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{
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return Matrix2.Add(left, right); ;
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return Matrix2.Add(left, right);
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}
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/// <summary>
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/// Adds a matrix and a scalar.
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@@ -534,7 +534,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix2"/> instance containing the difference.</returns>
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public static Matrix2 operator -(Matrix2 left, Matrix2 right)
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{
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return Matrix2.Subtract(left, right); ;
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return Matrix2.Subtract(left, right);
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}
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/// <summary>
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/// Subtracts a scalar from a matrix.
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@@ -554,7 +554,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix2"/> instance containing the result.</returns>
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public static Matrix2 operator *(Matrix2 left, Matrix2 right)
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{
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return Matrix2.Multiply(left, right); ;
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return Matrix2.Multiply(left, right);
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}
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/// <summary>
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/// Transforms a given vector by a matrix.
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@@ -693,7 +693,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix3"/> instance containing the sum.</returns>
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public static Matrix3 operator +(Matrix3 left, Matrix3 right)
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{
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return Matrix3.Add(left, right); ;
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return Matrix3.Add(left, right);
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}
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/// <summary>
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/// Adds a matrix and a scalar.
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@@ -723,7 +723,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix3"/> instance containing the difference.</returns>
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public static Matrix3 operator -(Matrix3 left, Matrix3 right)
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{
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return Matrix3.Subtract(left, right); ;
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return Matrix3.Subtract(left, right);
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}
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/// <summary>
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/// Subtracts a scalar from a matrix.
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@@ -743,7 +743,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix3"/> instance containing the result.</returns>
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public static Matrix3 operator *(Matrix3 left, Matrix3 right)
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{
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return Matrix3.Multiply(left, right); ;
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return Matrix3.Multiply(left, right);
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}
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/// <summary>
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/// Transforms a given vector by a matrix.
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@@ -780,7 +780,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix4"/> instance containing the sum.</returns>
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public static Matrix4 operator +(Matrix4 left, Matrix4 right)
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{
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return Matrix4.Add(left, right); ;
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return Matrix4.Add(left, right);
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}
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/// <summary>
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/// Adds a matrix and a scalar.
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@@ -810,7 +810,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix4"/> instance containing the difference.</returns>
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public static Matrix4 operator -(Matrix4 left, Matrix4 right)
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{
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return Matrix4.Subtract(left, right); ;
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return Matrix4.Subtract(left, right);
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}
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/// <summary>
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/// Subtracts a scalar from a matrix.
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@@ -830,7 +830,7 @@ namespace Framework.GameMath
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/// <returns>A new <see cref="Matrix4"/> instance containing the result.</returns>
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public static Matrix4 operator *(Matrix4 left, Matrix4 right)
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{
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return Matrix4.Multiply(left, right); ;
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return Matrix4.Multiply(left, right);
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}
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/// <summary>
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/// Transforms a given vector by a matrix.
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@@ -834,7 +834,7 @@ public static partial class Detour
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vArrays[k] = tile.detailVerts;
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}
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}
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float h = .0f; ;
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float h = .0f;
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if (dtClosestHeightPointTriangle(pos, posStart, vArrays[0], vIndices[0], vArrays[1], vIndices[1], vArrays[2], vIndices[2], ref h))
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{
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closest[1] = h;
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