Core/Cinematic: Fixed reading camera files

This commit is contained in:
hondacrx
2018-03-07 22:17:16 -05:00
parent ba8d4661fd
commit c2ecb9fb2e
2 changed files with 20 additions and 116 deletions
+15 -15
View File
@@ -45,7 +45,7 @@ namespace Game.DataStorage
}
// Number of cameras not used. Multiple cameras never used in 7.1.5
static void readCamera(M2Camera cam, uint buffSize, BinaryReader buffer, CinematicCameraRecord dbcentry)
static void readCamera(M2Camera cam, BinaryReader reader, CinematicCameraRecord dbcentry)
{
List<FlyByCamera> cameras = new List<FlyByCamera>();
List<FlyByCamera> targetcam = new List<FlyByCamera>();
@@ -56,19 +56,19 @@ namespace Game.DataStorage
for (uint k = 0; k < cam.target_positions.timestamps.number; ++k)
{
// Extract Target positions
M2Array targTsArray = new M2Array(buffer, cam.target_positions.timestamps.offset_elements);
M2Array targTsArray = new M2Array(reader, cam.target_positions.timestamps.offset_elements);
buffer.BaseStream.Position = targTsArray.offset_elements;
reader.BaseStream.Position = targTsArray.offset_elements;
uint[] targTimestamps = new uint[targTsArray.number];
for (var i = 0; i < targTsArray.number; ++i)
targTimestamps[i] = buffer.ReadUInt32();
targTimestamps[i] = reader.ReadUInt32();
M2Array targArray = new M2Array(buffer, cam.target_positions.values.offset_elements);
M2Array targArray = new M2Array(reader, cam.target_positions.values.offset_elements);
buffer.BaseStream.Position = targArray.offset_elements;
reader.BaseStream.Position = targArray.offset_elements;
M2SplineKey[] targPositions = new M2SplineKey[targArray.number];
for (var i = 0; i < targArray.number; ++i)
targPositions[i] = new M2SplineKey(buffer);
targPositions[i] = new M2SplineKey(reader);
// Read the data for this set
uint currPos = targArray.offset_elements;
@@ -90,19 +90,19 @@ namespace Game.DataStorage
for (uint k = 0; k < cam.positions.timestamps.number; ++k)
{
// Extract Camera positions for this set
M2Array posTsArray = buffer.ReadStruct<M2Array>(cam.positions.timestamps.offset_elements);
M2Array posTsArray = reader.ReadStruct<M2Array>(cam.positions.timestamps.offset_elements);
buffer.BaseStream.Position = posTsArray.offset_elements;
reader.BaseStream.Position = posTsArray.offset_elements;
uint[] posTimestamps = new uint[posTsArray.number];
for (var i = 0; i < posTsArray.number; ++i)
posTimestamps[i] = buffer.ReadUInt32();
posTimestamps[i] = reader.ReadUInt32();
M2Array posArray = new M2Array(buffer, cam.positions.values.offset_elements);
M2Array posArray = new M2Array(reader, cam.positions.values.offset_elements);
buffer.BaseStream.Position = posArray.offset_elements;
reader.BaseStream.Position = posArray.offset_elements;
M2SplineKey[] positions = new M2SplineKey[posTsArray.number];
for (var i = 0; i < posTsArray.number; ++i)
positions[i] = new M2SplineKey(buffer);
positions[i] = new M2SplineKey(reader);
// Read the data for this set
uint currPos = posArray.offset_elements;
@@ -196,7 +196,7 @@ namespace Game.DataStorage
M2Camera cam = m2file.ReadStruct<M2Camera>(8 + header.ofsCameras);
m2file.BaseStream.Position = 8;
readCamera(cam, (uint)m2file.BaseStream.Length - 8, m2file, cameraEntry);
readCamera(cam, new BinaryReader(new MemoryStream(m2file.ReadBytes((int)m2file.BaseStream.Length - 8))), cameraEntry);
}
}
catch (EndOfStreamException)
@@ -208,7 +208,7 @@ namespace Game.DataStorage
Log.outError(LogFilter.ServerLoading, "File {0} not found!!!!", filename);
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} cinematic waypoint sets in {1} ms", FlyByCameraStorage.Count, Time.GetMSTimeDiffToNow(oldMSTime));
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} cinematic waypoint sets in {1} ms", FlyByCameraStorage.Keys.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public static List<FlyByCamera> GetFlyByCameras(uint cameraId)
+5 -101
View File
@@ -21,7 +21,7 @@ using System.Runtime.InteropServices;
namespace Game.DataStorage
{
struct M2SplineKey
public struct M2SplineKey
{
public M2SplineKey(BinaryReader reader)
{
@@ -35,82 +35,8 @@ namespace Game.DataStorage
public Vector3 p2;
}
struct M2Header
public struct M2Header
{
/*
public M2Header(BinaryReader reader)
{
Magic = null;/// reader.ReadStringFromChars(4);
Version = reader.ReadUInt32();
lName = reader.ReadUInt32();
ofsName = reader.ReadUInt32();
GlobalModelFlags = reader.ReadUInt32();
nGlobalSequences = reader.ReadUInt32();
ofsGlobalSequences = reader.ReadUInt32();
nAnimations = reader.ReadUInt32();
ofsAnimations = reader.ReadUInt32();
nAnimationLookup = reader.ReadUInt32();
ofsAnimationLookup = reader.ReadUInt32();
nBones = reader.ReadUInt32();
ofsBones = reader.ReadUInt32();
nKeyBoneLookup = reader.ReadUInt32();
ofsKeyBoneLookup = reader.ReadUInt32();
nVertices = reader.ReadUInt32();
ofsVertices = reader.ReadUInt32();
nViews = reader.ReadUInt32();
nSubmeshAnimations = reader.ReadUInt32();
ofsSubmeshAnimations = reader.ReadUInt32();
nTextures = reader.ReadUInt32();
ofsTextures = reader.ReadUInt32();
nTransparency = reader.ReadUInt32();
ofsTransparency = reader.ReadUInt32();
nUVAnimation = reader.ReadUInt32();
ofsUVAnimation = reader.ReadUInt32();
nTexReplace = reader.ReadUInt32();
ofsTexReplace = reader.ReadUInt32();
nRenderFlags = reader.ReadUInt32();
ofsRenderFlags = reader.ReadUInt32();
nBoneLookupTable = reader.ReadUInt32();
ofsBoneLookupTable = reader.ReadUInt32();
nTexLookup = reader.ReadUInt32();
ofsTexLookup = reader.ReadUInt32();
nTexUnits = reader.ReadUInt32();
ofsTexUnits = reader.ReadUInt32();
nTransLookup = reader.ReadUInt32();
ofsTransLookup = reader.ReadUInt32();
nUVAnimLookup = reader.ReadUInt32();
ofsUVAnimLookup = reader.ReadUInt32();
BoundingBox = new AxisAlignedBox(new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()) , new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
BoundingSphereRadius = reader.ReadSingle();
CollisionBox = new AxisAlignedBox(new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()), new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
CollisionSphereRadius = reader.ReadSingle();
nBoundingTriangles = reader.ReadUInt32();
ofsBoundingTriangles = reader.ReadUInt32();
nBoundingVertices = reader.ReadUInt32();
ofsBoundingVertices = reader.ReadUInt32();
nBoundingNormals = reader.ReadUInt32();
ofsBoundingNormals = reader.ReadUInt32();
nAttachments = reader.ReadUInt32();
ofsAttachments = reader.ReadUInt32();
nAttachLookup = reader.ReadUInt32();
ofsAttachLookup = reader.ReadUInt32();
nEvents = reader.ReadUInt32();
ofsEvents = reader.ReadUInt32();
nLights = reader.ReadUInt32();
ofsLights = reader.ReadUInt32();
nCameras = reader.ReadUInt32();
ofsCameras = reader.ReadUInt32();
nCameraLookup = reader.ReadUInt32();
ofsCameraLookup = reader.ReadUInt32();
nRibbonEmitters = reader.ReadUInt32();
ofsRibbonEmitters = reader.ReadUInt32();
nParticleEmitters = reader.ReadUInt32();
ofsParticleEmitters = reader.ReadUInt32();
nBlendMaps = reader.ReadUInt32();
ofsBlendMaps = reader.ReadUInt32();
}
*/
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public char[] Magic; // "MD20"
public uint Version; // The version of the format.
@@ -182,7 +108,7 @@ namespace Game.DataStorage
public uint ofsBlendMaps; // Same as above. Points to an array of uint16 of nBlendMaps entries -- From WoD information.};
}
struct M2Array
public struct M2Array
{
public M2Array(BinaryReader reader, uint offset)
{
@@ -197,38 +123,16 @@ namespace Game.DataStorage
public uint offset_elements;
}
struct M2Track
public struct M2Track
{
public void Read(BinaryReader reader)
{
interpolation_type = reader.ReadUInt16();
global_sequence = reader.ReadUInt16();
timestamps = new M2Array(reader, 0);
values = new M2Array(reader, 0);
}
public ushort interpolation_type;
public ushort global_sequence;
public M2Array timestamps;
public M2Array values;
}
struct M2Camera
public struct M2Camera
{
public void Read(BinaryReader reader, M2Header header)
{
reader.BaseStream.Position = header.ofsCameras;
type = reader.ReadUInt32();
far_clip = reader.ReadSingle();
near_clip = reader.ReadSingle();
positions.Read(reader);
position_base = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
target_positions.Read(reader);
target_position_base = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
rolldata.Read(reader);
fovdata.Read(reader);
}
public uint type; // 0: portrait, 1: characterinfo; -1: else (flyby etc.); referenced backwards in the lookup table.
public float far_clip;
public float near_clip;