Misc cleanups
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@@ -135,17 +135,17 @@ namespace Game
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public string BuildAuctionWonMailBody(ObjectGuid guid, ulong bid, ulong buyout)
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{
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return $"{guid.ToString()}:{bid}:{buyout}:0";
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return $"{guid}:{bid}:{buyout}:0";
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}
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public string BuildAuctionSoldMailBody(ObjectGuid guid, ulong bid, ulong buyout, uint deposit, ulong consignment)
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{
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return $"{guid.ToString()}:{bid}:{buyout}:{deposit}:{consignment}:0";
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return $"{guid}:{bid}:{buyout}:{deposit}:{consignment}:0";
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}
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public string BuildAuctionInvoiceMailBody(ObjectGuid guid, ulong bid, ulong buyout, uint deposit, ulong consignment, uint moneyDelay, uint eta)
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{
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return $"{guid.ToString()}:{bid}:{buyout}:{deposit}:{consignment}:{moneyDelay}:{eta}:0";
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return $"{guid}:{bid}:{buyout}:{deposit}:{consignment}:{moneyDelay}:{eta}:0";
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}
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public void LoadAuctions()
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@@ -383,7 +383,7 @@ namespace Game
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else
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{
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// Expire any auctions that we couldn't get a deposit for
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Log.outWarn(LogFilter.Auctionhouse, $"Player {playerGUID.ToString()} was offline, unable to retrieve deposit!");
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Log.outWarn(LogFilter.Auctionhouse, $"Player {playerGUID} was offline, unable to retrieve deposit!");
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SQLTransaction trans = new SQLTransaction();
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foreach (PendingAuctionInfo pendingAuction in pair.Value.Auctions)
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@@ -1350,13 +1350,13 @@ namespace Game
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public void SendAuctionWon(AuctionPosting auction, Player bidder, SQLTransaction trans)
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{
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uint bidderAccId = 0;
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uint bidderAccId;
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if (!bidder)
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bidder = Global.ObjAccessor.FindConnectedPlayer(auction.Bidder); // try lookup bidder when called from .Update
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// data for gm.log
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string bidderName = "";
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bool logGmTrade = false;
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bool logGmTrade;
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if (bidder)
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{
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@@ -1528,7 +1528,6 @@ namespace Game
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AuctionHouseRecord _auctionHouse;
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SortedList<uint, AuctionPosting> _itemsByAuctionId = new SortedList<uint, AuctionPosting>(); // ordered for replicate
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Dictionary<uint, AuctionPosting> _soldItemsById = new Dictionary<uint, AuctionPosting>();
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SortedDictionary<AuctionsBucketKey, AuctionsBucketData> _buckets = new SortedDictionary<AuctionsBucketKey, AuctionsBucketData>();// ordered for search by itemid only
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Dictionary<ObjectGuid, CommodityQuote> _commodityQuotes = new Dictionary<ObjectGuid, CommodityQuote>();
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@@ -1628,7 +1627,7 @@ namespace Game
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}
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// all (not optional<>)
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auctionItem.DurationLeft = (int)Math.Max((EndTime - GameTime.GetGameTimeSystemPoint()).ToMilliseconds(), 0l);
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auctionItem.DurationLeft = (int)Math.Max((EndTime - GameTime.GetGameTimeSystemPoint()).ToMilliseconds(), 0L);
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auctionItem.DeleteReason = 0;
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// SMSG_AUCTION_LIST_ITEMS_RESULT (only if owned)
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